Since we have finally the first working port for Blood, I was thinking if it were possible to make weapons moddable in the future. Well, there's a tool named Qaveditor which allows making animations for Blood. The tool came from leaked Blood alpha, as many as other tools. But the biggest pain a butt is that the ability of modding Blood weapons is very limited. Let's say if slot 3 is sawed-off, then it has to be shotgun type weapon. The point is you cannot change a projectile or a number of hitpoints, although you can change a trigger number, for example instead of using 1 shell, you'll use 3, but no more than 4 cause it will crash the game (for other weapons it's different, yet similar). Another issue is that Tommy gun normal fire can be canceled, so if you make custom animation for that, you migth have always glitchy animation.
I've made some own weapon animations cause I was inspired by NoOne's weapons mod which he released along with Final Alone in the Dark. http://cruo.bloodgam...apons&rid=62457 . And it just hurts my heart seeing there's no way to have more fun with custom weapons like it's possible in Duke Nukem 3D, Shadow Warrior or even Doom. Damn Blood's source code...
Here are my creations, note that in the 2nd video I added squishing sounds for Heart weapon.
Dosbox:
BloodGDX:
![](https://forums.duke4.net/public/style_images/cgs/_custom/switch.png)