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News & Releases

User is offline   Perro Seco 

  • 165

#631

View PostBruno Mattei, on 09 May 2018 - 07:32 PM, said:

I know Redneck Rampage has more fans (I think?) but I was honestly looking forward to Witchaven GDX being finished and a Witchaven 2 GDX happening.

Call me crazy but I thought Witchaven was surprisingly fun despite a few issues.
Talking about Capstone's games, I also would like to see more on TekwarGDX. I know is a very bad game, but I enjoyed it a lot when I was a kid, and I still play it (and complete it :D) at least once a year.

Posted Image

This post has been edited by Perro Seco: 10 May 2018 - 01:26 PM

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User is offline   Bruno Mattei 

  • -63

#632

Withaven -as a game- really only has two main problems: the hit-detection on some of the weapons is really bad and you cannot swap out a weapon for a more durable version of the same weapon until your current weapon is sufficiently damaged. Luckily you can whack away at a wall to damage a weapon enough but still, pretty bad design choice.

That and your strafe speed is terrible but that was a design choice to force you to use potions.

Despite the GDX being massively unfnished (most of the spells just don't work at all against tougher enemies and I don't know if that's the fault of the GDX being in an early stage or it's a game design flaw) it's surprisingly fun.

The level design is surprisingly straight forward and easy to figure out. Especially when you compare Witchaven to its contemporaries.

This post has been edited by Bruno Mattei: 10 May 2018 - 01:43 PM

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User is offline   TheXna 

  • 1

#633

View PostBruno Mattei, on 10 May 2018 - 01:42 PM, said:

Withaven -as a game- really only has two main problems: the hit-detection on some of the weapons is really bad and you cannot swap out a weapon for a more durable version of the same weapon until your current weapon is sufficiently damaged. Luckily you can whack away at a wall to damage a weapon enough but still, pretty bad design choice.

That and your strafe speed is terrible but that was a design choice to force you to use potions.

Despite the GDX being massively unfnished (most of the spells just don't work at all against tougher enemies and I don't know if that's the fault of the GDX being in an early stage or it's a game design flaw) it's surprisingly fun.

The level design is surprisingly straight forward and easy to figure out. Especially when you compare Witchaven to its contemporaries.


I would be very happy if M210 fixes WHGDX problems like the pause menu don't even pause the game, music problems, and some random crashes (some sounds are missing too).
And of course, if he adds WH2GDX, That would be awesome!
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User is offline   Bruno Mattei 

  • -63

#634

View PostTheXna, on 11 May 2018 - 11:15 AM, said:

I would be very happy if M210 fixes WHGDX problems like the pause menu don't even pause the game, music problems, and some random crashes (some sounds are missing too).
And of course, if he adds WH2GDX, That would be awesome!


Does the game have issues where doors close behind you and cannot be opened?
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User is offline   TheXna 

  • 1

#635

View PostBruno Mattei, on 11 May 2018 - 06:06 PM, said:

Does the game have issues where doors close behind you and cannot be opened?


That's a map design problem, you can manually fix it by using a map editor, those doors have a special 'trigger once' effect, depends on Hi and Lo values in sector tags.
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User is offline   supergoofy 

  • 50

#636

Although I agree with you about Witchaven and Redneck (I would love to see GDX ports from M210), please open a new topic to discuss such things, other than BloodGDX.
Thank you.

This post has been edited by supergoofy: 11 May 2018 - 10:38 PM

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User is offline   Manhs 

  • 9

#637

View PostM210, on 09 May 2018 - 01:53 PM, said:

I can't answer when, but I think I can start to write it now.


It could be just what we need the most to save the community (for a moment at least), a good and stable mp!
Not like dosbox who can desynchro, crash or have lag as hell like a friend who hosted near my country but it was so unstable i had maybe 1000 ping with 10 players, for some of us, it was unplayable and pretty sure, it wasn't because his internet.
Also, with the smooth mouse control of BloodGDX and a no autoaim option (if you can add this option), it could make the deathmatch mode far more interesting. The big problem with dosbox and blood is the mouse who is not smooth at all and no fast even with a good configuration.

I played with dosbox in extra crispy and well done for the most but i can say it's really a big problem in the dosbox version, specially for new players who can think it's weird and bad (but doable yeah).
There could be the option of "no friendly fire", is it possible to program it with bloodgdx? It could be coop mode more fun and less frustrating when you hit a friend with the napalmlauncher in the fire of the action :P
Well, E3 is coming and still nothing, some games were spoiled and no BLOOD anyway so i suppose we will have only the updated of BloodGDX to compensate it, thanks m210' ;)

Maybe Monolith will do something in 2020 or 2025 but if we have to wait so much, better to play stuff now.
I play expansion first with dosbox (because i'm still a blood purist in the gameplay) but when i want replay it, i use bloodgdx for the render/noautoaim option and other stuff.
I could play it again with dosbox only if i play it on extra crispy (for the challenge and to make some videos :)

2018 start to be late, let's enjoy what we have for now..... :/
Not to whiteknight m210 or anything but i think a lot of us are depressive about the future of BLOOD. This e3 is gonna be the same for me since 2015 ^^ (waited for a heretic/hexen sequel or reboot as well, but RIP).

This post has been edited by Manhs: 12 May 2018 - 05:04 PM

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User is offline   Bruno Mattei 

  • -63

#638

View PostTheXna, on 11 May 2018 - 07:21 PM, said:

That's a map design problem, you can manually fix it by using a map editor, those doors have a special 'trigger once' effect, depends on Hi and Lo values in sector tags.


Damn. Now I understand why there's quite a bit of hate for Witchaven because that is fucking terrible. I've encountered one other issue in the game where you can fall into a pit and just can't get out unless you hit a switch before you went down there. The only way to get out is to use a Fly Spell if you have it.

I hope M210 can include a NoClip cheat.
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User is offline   Tekedon 

  • 24

#639

View PostBruno Mattei, on 12 May 2018 - 10:11 PM, said:

Damn. Now I understand why there's quite a bit of hate for Witchaven because that is fucking terrible. I've encountered one other issue in the game where you can fall into a pit and just can't get out unless you hit a switch before you went down there. The only way to get out is to use a Fly Spell if you have it.

I hope M210 can include a NoClip cheat.


To be honest. Never got into Witchaven.. always felt kind of shit to me. Not sure what it was, but felt sluggish compared to Blood/Duke3d/Shadow Warrior. I can see what they tried to do, but honestly they did not succeed.
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User is online   Phredreeke 

  • 110

#640

Keep in mind, Witchaven predates those games. To be fair, I'd give them credit for trying something different, even though in the end it didn't work out.
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User is online   thricecursed 

  • 0

#641

I really didn't like Witchaven. Felt really cheap to me. I wish someone would port over the Build version of Powerslave instead.

This post has been edited by thricecursed: Yesterday, 11:08 AM

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User is offline   Bruno Mattei 

  • -63

#642

A port of the Build Powerslave would be welcomed.
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User is offline   Manhs 

  • 9

#643

View PostBruno Mattei, on 19 May 2018 - 02:03 PM, said:

A port of the Build Powerslave would be welcomed.


Here we go ;)
https://twitter.com/...945964831105024

I finished maybe 4 times the PC version, a HD version with this level design could awesome to explore. I'm not sure but i think Kaiser want make a version of his port for the PC game of Exhumed (not sure again). We will see.
Anyway sorry for the off topic.

I'm playing with Bood - The Lost Episodes, cool to see how it's easy to load the mappack of the folders! Easy! I finished it with dosbox but the controls on bloodgdx make it really fun to play it again ^^
m210, what will be your version 1.00 of BLOODGDX basically? When all the modes (sp/coop/dm) will be made at his best? It's actually 0,791, people could think it's still beta (like if there was big crash or bugs) so i don't know.
A friend is waiting for BloodGDX to be 1.00 x)
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User is online   M210 

  • 386

#644

Im already can increase version to 1.0, but I don't want it yet :) Bloodgdx still has some minor crashes and more of ot on Linux. So maybe when I made multiplayer and fix this crashes, I can increase ver to 1.0
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