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News & Releases

User is offline   M210 

  • 362

#541

Yes. I have a news :) I completed syncing a very-very long demo file with alll typos of enemies :) I working on this demo at full last week and finally it's working correctly :)
I fixed Beast, POD and BoneEEL enemy AI and made "compatibility mode" for demos (all bugs of original game will working in bloodgdx while playing demo) but not in a game ;)

I still have some unsynced cases, but it's will fix at near future. Btw, at the next release you will can record your own demos in original Blood and try to play it in BloodGDX. If demo unsynced, you can send me it for fix.

And I made a video with my Mega Epic AI test :) For make it, I hacked blood.exe for god mode and inlimited ammos.
This video has an incorrect size (39min instead of 20min) Youtube already working on fix this issue :)

https://youtu.be/-yh-HBNz_0s


This post has been edited by M210: 10 April 2018 - 10:24 AM

3

User is offline   axl 

  • 120

#542

That's one hell of an achievement ! Well done !
0

User is offline   Tekedon 

  • 25

#543

View PostM210, on 10 April 2018 - 10:23 AM, said:

Yes. I have a news :) I completed syncing a very-very long demo file with alll typos of enemies :) I working on this demo at full last week and finally it's working correctly :)
I fixed Beast, POD and BoneEEL enemy AI and made "compatibility mode" for demos (all bugs of original game will working in bloodgdx while playing demo) but not in a game ;)

I still have some unsynced cases, but it's will fix at near future. Btw, at the next release you will can record your own demos in original Blood and try to play it in BloodGDX. If demo unsynced, you can send me it for fix.

And I made a video with my Mega Epic AI test :) For make it, I hacked blood.exe for god mode and inlimited ammos.
This video has an incorrect size (39min instead of 20min) Youtube already working on fix this issue :)

https://youtu.be/-yh-HBNz_0s


Loss for words. Incredible work! B)
0

User is offline   Jim 

  • 16

#544

custom diffculty is great, please keep it and fix the bugs
0

User is offline   Bruno Mattei 

  • -50

#545

All I'd like is a mod where Akimbo is an item you can equip and use whenever you want to.
0

User is offline   Devon 

  • 9

#546

View PostM210, on 10 April 2018 - 10:23 AM, said:

Yes. I have a news :) I completed syncing a very-very long demo file with alll typos of enemies :) I working on this demo at full last week and finally it's working correctly :)
I fixed Beast, POD and BoneEEL enemy AI and made "compatibility mode" for demos (all bugs of original game will working in bloodgdx while playing demo) but not in a game ;)

I still have some unsynced cases, but it's will fix at near future. Btw, at the next release you will can record your own demos in original Blood and try to play it in BloodGDX. If demo unsynced, you can send me it for fix.

And I made a video with my Mega Epic AI test :) For make it, I hacked blood.exe for god mode and inlimited ammos.
This video has an incorrect size (39min instead of 20min) Youtube already working on fix this issue :)

https://youtu.be/-yh-HBNz_0s



As usual you do amazing work!

Thank you once again =)

Btw any idea when/if we might get xbox one controller support?
0

User is offline   M210 

  • 362

#547

 Devon, on 14 April 2018 - 01:32 AM, said:

As usual you do amazing work!

Thank you once again =)

Btw any idea when/if we might get xbox one controller support?

At the next release. But you need to configure buttons and it's not working in menu yet
0

User is offline   Devon 

  • 9

#548

View PostM210, on 14 April 2018 - 10:53 PM, said:

At the next release. But you need to configure buttons and it's not working in menu yet


Nice!
0

User is offline   Devon 

  • 9

#549

View PostM210, on 14 April 2018 - 10:53 PM, said:

At the next release. But you need to configure buttons and it's not working in menu yet


oh btw, when might we see this next release?

Im very excited =)
0

User is offline   supergoofy 

  • 49

#550

Whenever is ready, I would say. :D I prefer we get a stable, more compatible release, than a quick and dirty release.

This seems to me a major release, so maybe the version could be bumped to 0.800.
0

User is offline   Devon 

  • 9

#551

View Postsupergoofy, on 18 April 2018 - 12:33 AM, said:

Whenever is ready, I would say. :D I prefer we get a stable, more compatible release, than a quick and dirty release.

This seems to me a major release, so maybe the version could be bumped to 0.800.


I dont mind waiting really, just want info cause im so curious what he is up too =)
0

User is offline   Tekedon 

  • 25

#552

I am willing to wait forever until M210 deems this done. I 'm looking most forward to multiplayer support now. (I know that'll be one of the last things added). But I would be so satisfied if he could get this working with Hamachi or Meltdown.

This post has been edited by Tekedon: 18 April 2018 - 01:09 PM

0

User is offline   M210 

  • 362

#553

 Devon, on 18 April 2018 - 12:16 AM, said:

oh btw, when might we see this next release?

Im very excited =)

Maybe at this month :)
0

User is offline   SPILL 

  • 7

#554

At last! Here it is

https://youtu.be/h9_4D6bV7sk


DOWNLOAD:
http://www.blood.fre...ion=maps&id=592

This post has been edited by SPILL: 18 April 2018 - 11:42 PM

0

User is offline   SPILL 

  • 7

#555

At last! Here it is



DOWNLOAD:
http://www.blood.fre...ion=maps&id=592
0

User is offline   Bruno Mattei 

  • -50

#556

Nice!
0

User is offline   daMann 

  • 6

#557

Awesome. Look forward to playing. The more Blood maps and TCs spilled the better especially when they are good ;P
0

User is offline   fgsfds 

  • 153

#558

You should've posted it in this thread https://forums.duke4...5-blood-corner/
Can we keep this one BGDX-related?

This post has been edited by fgsfds: 19 April 2018 - 05:39 AM

0

User is offline   Manhs 

  • 6

#559

I have an idea, what about a feature who add a timer for every map? Just to know how much times We needed to finish a map, it could be cool for people who want speedrun on BloodGDX ^^
I'm always curious about how much times I spend in a map ^^
0

User is offline   fgsfds 

  • 153

#560

Demos from all 4 original episodes are now working flawlessly in BGDX.
Haven't made demos for Post Mortem, but they will probably work too.
This is a huge milestone for BGDX.

Attached File  Capture.PNG (6.83K)
Number of downloads: 19
2

User is offline   Manhs 

  • 6

#561

View Postfgsfds, on 22 April 2018 - 03:42 AM, said:

Demos from all 4 original episodes are now working flawlessly in BGDX.
Haven't made demos for Post Mortem, but they will probably work too.
This is a huge milestone for BGDX.

Attachment Capture.PNG


I'm not sure to understand the stuff of demo thing, is it about "IA and code like the original game"? :)
edit: A guy explained me, it's ok!

This post has been edited by Manhs: Yesterday, 05:39 AM

0

User is offline   fgsfds 

  • 153

#562

View PostManhs, on 22 April 2018 - 05:04 AM, said:

I'm not sure to understand the stuff of demo thing, is it about "IA and code like the original game"? :)


Exactly. Demos recorded in original game playing correctly in BGDX means that the game mechanics in BGDX are 100% accurate to the original game.
0

User is offline   Tekedon 

  • 25

#563

View Postfgsfds, on 22 April 2018 - 03:42 AM, said:

Demos from all 4 original episodes are now working flawlessly in BGDX.
Haven't made demos for Post Mortem, but they will probably work too.
This is a huge milestone for BGDX.

Capture.PNG


Very cool info! Are you related to Alex? Or a betatester or a friend? Just wondering out of curiosity since you have access to fresh info. :lol:
0

User is offline   Bruno Mattei 

  • -50

#564

I've been looking through the forum again and I can't find it. How do you get cutscenes working?
0

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