Duke4.net Forums: News & Releases - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

  • 15 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • You cannot start a new topic
  • You cannot reply to this topic

News & Releases

User is online   Phredreeke 

  • 57

#361

Honestly I expect multiplayer to be one of the very last things added, as any other changes may inadvertently break multiplayer and make it that much harder for M210 to work on.
0

User is offline   M210 

  • 336

#362

View PostManhs, on 26 November 2017 - 11:57 PM, said:

M210, i was curious, how much times can it takes to make the multiplayer? 6 month, 1 year?

Yep, I can't say how much time takes "to learn a net protocols at first" for write it in BloodGDX, but I can say, that I writing a console for a two weeks, because I'm very busy now. I also don't know when I complete it.

But I have priority to write console, mp3 music support and resource handler for user RFF. When I will complete it, maybe I will start thinking about multiplayer. At first I will make old-version of multiplayer (as in Duke3D)
0

User is offline   Manhs 

  • 6

#363

ok! thx for the answer :3
0

User is offline   M210 

  • 336

#364

Hi all! Last time I was very busy, but I made console and fixed some bugs and crashes.
Now I want to test the new console, and I released version 0.782.
I hope I will have more free time at next week :)

Changelog:

1. Console with some functions
2. Fix some sfxdriver crashes
3. Fix "Click sound" at start of the wav file
4. CutsceneB stopsound fix (no sound in cutscene fix)
0

User is offline   Tekedon 

  • 17

#365

View PostM210, on 03 December 2017 - 07:13 AM, said:

Hi all! Last time I was very busy, but I made console and fixed some bugs and crashes.
Now I want to test the new console, and I released version 0.782.
I hope I will have more free time at next week :)

Changelog:

1. Console with some functions
2. Fix some sfxdriver crashes
3. Fix "Click sound" at start of the wav file
4. CutsceneB stopsound fix (no sound in cutscene fix)


Which key to activate the console?
0

User is offline   Newken 

  • 10

#366

View PostTekedon, on 03 December 2017 - 07:36 AM, said:

Which key to activate the console?
~ (tilde)
0

User is offline   Tekedon 

  • 17

#367

View PostNewken, on 03 December 2017 - 07:52 AM, said:

~ (tilde)


Thanks, managed to find it. I got a swedish keyaboard so it was Ц (O with two dots)
0

User is offline   M210 

  • 336

#368

Btw, I thinking about delete old type style (T key) and changing it to console. At this time you can use both options.
0

User is offline   Tekedon 

  • 17

#369

View PostM210, on 03 December 2017 - 11:11 AM, said:

Btw, I thinking about delete old type style (T key) and changing it to console. At this time you can use both options.


Could work but not sure if that would be good or bad for multiplayer when you want to chat to other players.
0

User is offline   M210 

  • 336

#370

Yep, for chat "T key - style" would be better, but we haven't multiplayer :D


This post has been edited by M210: 03 December 2017 - 11:34 AM

0

User is online   skitey 

  • -1

#371

View PostM210, on 03 December 2017 - 11:34 AM, said:

Yep, for chat "T key - style" would be better, but we haven't multiplayer :D

the best thing would be to configure the key as we like :)
using german layout and got english in the console..makes things a bit harder :)
0

User is offline   Tiddalick 

  • 4

#372

The new console is cool.

Is there a way to make the font bigger? Its very small at the moment.
Also, is there a list of the commands that are possible anywhere? I tried typing things like 'help', 'list', 'commands', but I couldn't get a list of possible commands to appear.
0

User is offline   M210 

  • 336

#373

I will make zoom for fonts later. If you want to see all registered commands, type listsymbols, or type list and press TAB. I think I will change "listsymbols" to "list" in future
0

User is offline   Tekedon 

  • 17

#374

View PostM210, on 03 December 2017 - 11:34 AM, said:

Yep, for chat "T key - style" would be better, but we haven't multiplayer :D


We'll not YET. But we have faith in you ;)
0

User is offline   M210 

  • 336

#375

I made a bullshit code for playing OGG file, it's working :)
So, maybe the next release will be support mp3/ogg
0

User is online   Zaxx 

  • 26

#376

View PostM210, on 04 December 2017 - 01:03 AM, said:

I made a bullshit code for playing OGG file, it's working :)
So, maybe the next release will be support mp3/ogg

Posted Image
Cool!
0

User is online   skitey 

  • -1

#377

View PostM210, on 04 December 2017 - 01:03 AM, said:

I made a bullshit code for playing OGG file, it's working :)
So, maybe the next release will be support mp3/ogg

if you havn't it already, here is the old def file for the blood highres cd-audio tracks:

Music { ID "intro" file "highres/music/Neurological Sleep Ophelia.ogg" }

//Episode 1
music { ID "E1L1" file "highres/music/UNHOLY.ogg" }
music { ID "E1L2" file "highres/music/CBLOOD10.ogg" }
music { ID "E1L4" file "highres/music/CBLOOD4.ogg" }
music { ID "E1L6" file "highres/music/CBLOOD5.ogg" }
music { ID "E1L7" file "highres/music/CBLOOD7.ogg" }
music { ID "E1L8" file "highres/music/CBLOOD4.ogg" }

//Episode 2
music { ID "E2L1" file "highres/music/CBLOOD2.ogg" }
music { ID "E2L2" file "highres/music/CBLOOD3.ogg" }
music { ID "E2L3" file "highres/music/CBLOOD5.ogg" }
music { ID "E2L4" file "highres/music/CBLOOD1.ogg" }
music { ID "E2L5" file "highres/music/CBLOOD7.ogg" }
music { ID "E2L6" file "highres/music/CBLOOD10.ogg" }
music { ID "E2L7" file "highres/music/CBLOOD2.ogg" }
music { ID "E2L8" file "highres/music/CBLOOD6.ogg" }
music { ID "E2L9" file "highres/music/CBLOOD3.ogg" }

//Episode 3
music { ID "E3L1" file "highres/music/CBLOOD8.ogg" }
music { ID "E3L3" file "highres/music/CBLOOD10.ogg" }
music { ID "E3L4" file "highres/music/CBLOOD9.ogg" }
music { ID "E3L5" file "highres/music/CBLOOD1.ogg" }
music { ID "E3L6" file "highres/music/CBLOOD3.ogg" }
music { ID "E3L7" file "highres/music/UNHOLY.ogg" }
music { ID "E3L8" file "highres/music/CBLOOD7.ogg" }

//Episode 4
music { ID "E4L1" file "highres/music/CBLOOD4.ogg" }
music { ID "E4L2" file "highres/music/CBLOOD10.ogg" }
music { ID "E4L3" file "highres/music/CBLOOD7.ogg" }
music { ID "E4L4" file "highres/music/CBLOOD2.ogg" }
music { ID "E4L8" file "highres/music/UNHOLY.ogg" }

//Episode 5
music { ID "E5L1" file "highres/music/CBLOOD4.ogg" }
music { ID "E5L2" file "highres/music/CBLOOD3.ogg" }
music { ID "E5L3" file "highres/music/CBLOOD4.ogg" }
music { ID "E5L4" file "highres/music/CBLOOD1.ogg" }
music { ID "E5L5" file "highres/music/CBLOOD7.ogg" }
music { ID "E5L6" file "highres/music/CBLOOD10.ogg" }
music { ID "E5L7" file "highres/music/CBLOOD2.ogg" }
music { ID "E5L8" file "highres/music/CBLOOD6.ogg" }
music { ID "E5L9" file "highres/music/CBLOOD3.ogg" }

-1

User is offline   Hendricks266 

  • EDuke32 Senior Developer
  • 5,651

  #378

View Postskitey, on 04 December 2017 - 12:08 PM, said:

if you havn't it already, here is the old def file for the blood highres cd-audio tracks:

Spoiler


Are you sure those are the CD tracks? Those follow the naming conventions of the MIDIs, and the CD audio only partially overlaps with the MIDIs.

No idea what "Neurological Sleep Ophelia" is. EDIT: Fan cover.


This post has been edited by Hendricks266: 04 December 2017 - 12:11 PM

0

User is offline   fgsfds 

  • 146

#379

CD music won't require any additional download. The music is already in the Steam and GOG installations and will be automatically detected by BGDX.
0

User is online   Phredreeke 

  • 57

#380

M210, you're such a tease just releasing a new version then one day later announce you've implemented ogg music playback :lol:
0

User is offline   M210 

  • 336

#381

Heh, yep :)) But it's not done yet, I dont know when I can finish ogg support :)
0

User is offline   M210 

  • 336

#382

It's not a BloodGDX new, but I just found cheat codes in Redneck Rampage :) It's not crypted :))
I get work on RR project a little time, while I can't access to my work PC

Attached File(s)




This post has been edited by M210: 04 December 2017 - 11:11 PM

0

User is online   Phredreeke 

  • 57

#383

View PostM210, on 04 December 2017 - 11:10 PM, said:

I get work on RR project a little time, while I can't access to my work PC


UFOs, Big Rigs & BBQ!
0

User is offline   oasiz 

  • 588

#384

I'm getting drunk tonight, with or without you !
0

User is offline   Newken 

  • 10

#385

Hey baby I got a pig!
0

User is offline   gordon81 

  • 1

#386

We need music cd now!!! :D :D :D :lol: :lol: :lol: :lol: :lol: :rolleyes:

Thank you M10!!
0

User is offline   M210 

  • 336

#387

Ok, I released v0.783 with OGG music support :)

changelog:
1. OGG Music support
2. Minor bug fixes
3. New sound settings menu (check your sound settings)
4. Definition script for hires music
5. Def scripts case sensitive fix
6. Map info settings show map / show map and author info
7. Console text scale command ("osdtextscale")
8. Console spawndude command
9. New SoundLoop algorithm
10. Digital mouse axis feature
11. Custom difficulty
1

User is offline   Newken 

  • 10

#388

Awesome! Does it support SC-55 Music Pack?
0

User is offline   M210 

  • 336

#389

 Newken, on 11 December 2017 - 08:01 AM, said:

Awesome! Does it support SC-55 Music Pack?

Perhaps :)) Try ogg version, files must be named as blood02 - blood09.ogg or make a def file as

 music { id "unholy.mid" filename "file.ogg" }

0

User is offline   Fantinaikos 

  • 185

#390

The Gog CD music is .ogg only and it's quite heavy, I'd like to convert it into .mp3 to save some space. It can recognize the format without any problem?

BTW, If someone does not have the CD or don't want to use GOG, there is a link on mod DB for download the .ogg soundtrack and the cutscenes.
http://www.moddb.com...utscene-fix-ogg

This post has been edited by Fantinaikos: 11 December 2017 - 08:46 AM

0

Share this topic:


  • 15 Pages +
  • « First
  • 11
  • 12
  • 13
  • 14
  • 15
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Yes, our forum uses cookies. © 2017 Voidpoint, LLC

Enter your sign in name and password


Sign in options