Hey M210, is it possible to add proper widescreen support to BloodGDX in the future?, i know the port can technically render at widescreen resolutions but the aspect ratio is just 4:3 streched instead of 16:9 or 16:10 depending on the resolution, here's a comparison between EDuke32 running BloodCM (which supports proper widescreen) and BloodGDX at the same resolution.
I know it sounds like i'm nitpicking and you probably have bigger priorities right now for the project, but it would be nice to have the feature added.
Right now in fact. It looks like it properly detects your aspect ratio in version 0.770+. If you are wanting ultrawide, it doesn't have trouble with that either.