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BloodGDX Proper Widescreen

#1

Hey M210, is it possible to add proper widescreen support to BloodGDX in the future?, i know the port can technically render at widescreen resolutions but the aspect ratio is just 4:3 streched instead of 16:9 or 16:10 depending on the resolution, here's a comparison between EDuke32 running BloodCM (which supports proper widescreen) and BloodGDX at the same resolution.
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I know it sounds like i'm nitpicking and you probably have bigger priorities right now for the project, but it would be nice to have the feature added.
1

User is offline   m210® 

#2

It's possible of cource, but I don't want working with renderer bugs, while I have more important bugs in my port. I will make it later.
0

User is offline   Devon 

#3

View PostM210, on 20 June 2017 - 09:58 PM, said:

It's possible of cource, but I don't want working with renderer bugs, while I have more important bugs in my port. I will make it later.


That makes alot of sense.

Still though when could we possibly see widescreen support implemented?

Also what is this i hear about an improved renderer and another coder ?
0

User is offline   Ceekur 

#4

Right now in fact. It looks like it properly detects your aspect ratio in version 0.770+. If you are wanting ultrawide, it doesn't have trouble with that either.

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