Hey M210, is it possible to add proper widescreen support to BloodGDX in the future?, i know the port can technically render at widescreen resolutions but the aspect ratio is just 4:3 streched instead of 16:9 or 16:10 depending on the resolution, here's a comparison between EDuke32 running BloodCM (which supports proper widescreen) and BloodGDX at the same resolution.
I know it sounds like i'm nitpicking and you probably have bigger priorities right now for the project, but it would be nice to have the feature added.
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BloodGDX Proper Widescreen
#1 Posted 19 June 2017 - 03:41 PM
#2 Posted 20 June 2017 - 09:58 PM
It's possible of cource, but I don't want working with renderer bugs, while I have more important bugs in my port. I will make it later.
#3 Posted 29 June 2017 - 01:35 AM
M210, on 20 June 2017 - 09:58 PM, said:
It's possible of cource, but I don't want working with renderer bugs, while I have more important bugs in my port. I will make it later.
That makes alot of sense.
Still though when could we possibly see widescreen support implemented?
Also what is this i hear about an improved renderer and another coder ?
#4 Posted 11 July 2017 - 11:58 PM
Right now in fact. It looks like it properly detects your aspect ratio in version 0.770+. If you are wanting ultrawide, it doesn't have trouble with that either.
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