No bat-file
#1 Posted 09 June 2017 - 01:22 PM
How can I start the game?
#2 Posted 09 June 2017 - 01:32 PM
net777, on 09 June 2017 - 01:22 PM, said:
How can I start the game?
It comes with an EDuke32 fitted to run the game directly. There's no use for a bat file.
I suspect that the Bat file thing is a remain of the old way of starting the first version of the game >_>
#3 Posted 09 June 2017 - 11:03 PM
TheDragonLiner, on 09 June 2017 - 01:32 PM, said:
I suspect that the Bat file thing is a remain of the old way of starting the first version of the game >_>
Ok, thanks! Should I installl something from the original game to make it work?
I get erron about CON-files.
This post has been edited by net777: 09 June 2017 - 11:08 PM
#4 Posted 09 June 2017 - 11:16 PM
net777, on 09 June 2017 - 11:03 PM, said:
I get erron about CON-files.
Technically No, the game is stand alone and doesn't need anything from previous versions or DN3D in order to work >_>
I've checked my folder and there are 1 DEF.CON which is empty, 1 USER.CON which is empty and 1 GAME.CON which has a small introductory line about AMC and James so it's nothing from DN3D.
There are also lots of specific .CON files in the folder called CODE.
Does your game run despite the errors ? If "yes" does it run well ?
This post has been edited by TheDragonLiner: 09 June 2017 - 11:17 PM
#5 Posted 10 June 2017 - 04:24 AM
TheDragonLiner, on 09 June 2017 - 11:16 PM, said:
I've checked my folder and there are 1 DEF.CON which is empty, 1 USER.CON which is empty and 1 GAME.CON which has a small introductory line about AMC and James so it's nothing from DN3D.
There are also lots of specific .CON files in the folder called CODE.
Does your game run despite the errors ? If "yes" does it run well ?
I installed it again and now it seem to be working.
What are the best way to get best graphics? Is it polymost or classic?
#6 Posted 10 June 2017 - 05:20 AM
net777, on 10 June 2017 - 04:24 AM, said:
The TC is designed for the classic 8-bit mode. DO NOT use Polymost!
#7 Posted 10 June 2017 - 08:00 AM
Because you see the game makes use of Skyboxes and Voxels many of which can't work under non-classic render. There are even some levels that outright don't work at all under renders other than Classic.
You just have to work on the resolution and brightness/contrast settings for example ...
This post has been edited by TheDragonLiner: 10 June 2017 - 08:01 AM
#8 Posted 10 June 2017 - 11:36 AM
#9 Posted 10 June 2017 - 12:47 PM
Micky C, on 10 June 2017 - 11:36 AM, said:
I see O_o
Well actually even now there are a few issues with TROR although seeing the problem is a big struggle of luck. I especially saw it on Ghost Ship which seems to be heavy on TROR and I would see bits of the skybox through walls especially at angles at the junction of the ceiling and 2 walls. Or we could see the clouds going through walls as well ...
However such problems are hardly visible because I noticed you need certain angles of view and some TROR like in Ghost Ship ... but in the end it's anecdotic
#10 Posted 10 June 2017 - 01:02 PM
TheDragonLiner, on 10 June 2017 - 12:47 PM, said:
Yeah, it depends on how you construct the TROR area as well. You shouldn't be making it too detailed with tons of sectors or sloped ceilings/walls or you might get glitchfest city. I had one instance in one of my maps in Ep3 that started to glitch out like crazy so I had to remove a few sectors. It sucks but sometimes you have to make the sacrifice.
#11 Posted 10 June 2017 - 05:21 PM
#12 Posted 11 June 2017 - 08:19 AM
also, how do I move on from that place?
This post has been edited by net777: 11 June 2017 - 08:20 AM
#13 Posted 11 June 2017 - 08:51 AM
net777, on 11 June 2017 - 08:19 AM, said:
also, how do I move on from that place?
Are you talking about this ?
If yes then you have to use the small blue screen on the left of it. There are 3 of these in the Base : 1 here in James' office, 1 in Mikko's office and 1 in the Armory to the left of the guy on a chair just before the black door.
As to moving on I suppose you don't find the way to the command center ?
If yes then there's a teleporter right under the receptionist between her and the elevator.
#14 Posted 11 June 2017 - 10:01 AM
TheDragonLiner, on 11 June 2017 - 08:51 AM, said:
If yes then you have to use the small blue screen on the left of it. There are 3 of these in the Base : 1 here in James' office, 1 in Mikko's office and 1 in the Armory to the left of the guy on a chair just before the black door.
As to moving on I suppose you don't find the way to the command center ?
If yes then there's a teleporter right under the receptionist between her and the elevator.
That's the one, thanks!
This post has been edited by net777: 11 June 2017 - 01:05 PM
#15 Posted 11 June 2017 - 11:49 AM
net777, on 11 June 2017 - 10:01 AM, said:
No problem ^_-
BTW know that outside of the base there is a waterfall with something interesting behind it if you're not already aware -_^