CONFIG FILE SETTINGS
#1 Posted 02 June 2017 - 04:38 PM
To make it simple I will list the function and you can reply simply with the key or button you use separated by a comma.
move forward, move backward, jump, crouch, use/open, fire
This post has been edited by Mark.: 02 June 2017 - 04:50 PM
#2 Posted 02 June 2017 - 05:36 PM
Then with proper naming people can customize as needed.
#3 Posted 02 June 2017 - 06:14 PM
This post has been edited by Mark.: 02 June 2017 - 06:31 PM
#5 Posted 03 June 2017 - 07:54 AM
Mark., on 02 June 2017 - 04:38 PM, said:
move forward, move backward, jump, crouch, use/open, fire
W, S, Space, ALT(Left), E, Mouse Left button
The reason I use ALT for crouch because CTRL + Space will trigger my Chinese input methods/IMEs, and it always caused problems for most games which never supported Chinese input(inputs null-ed, flashing screens by IME's window, black screens, game freeze/crashing etc.)
I know CTRL would be many players using but I won't using CTRL for jumping.
This post has been edited by Player Lin: 03 June 2017 - 07:58 AM
#6 Posted 03 June 2017 - 08:05 AM
#7 Posted 03 June 2017 - 10:42 AM
RMB, Space, A, Z, E or double RMB, LMB
#8 Posted 03 June 2017 - 11:00 AM
WASD = player movement
E = Open/Use
Ctrl = Fire
Jump and Crouch = Space and Z; varies
Mouse
1 = Fire
2 = Select Item
C = Weapon/Item Change
===
My setup, just to humor you, I'm left handed.
JBNM = Player Movement
H = Open
Space = Crouch
B = Jump
Mouse
1 = Fire
2 = Jump
3 Turn = Weapon Change
3 CLick = Open
This post has been edited by Hank: 03 June 2017 - 11:02 AM
#9 Posted 03 June 2017 - 11:36 AM
WASD and keyboard arrows = player movement (A&D for strafe, mouse movement to change direction)
E and Space = Open/Use
Enter = Use if the using button is a separeted function from the Open one
Ctrl = Fire
X and Alt = Jump (or Crouch)
Z = Crouch (or Jump)
R = Reload/Secondary fire or scope (use the second mouse button for Secondary fire if I can or it is required)
Shift = activate and deactive running
Mouse
1 = Fire
2 = Secondary fire
Mouse Wheel = Weapon/Item Change (or I just use the keyboard numbers)
#10 Posted 03 June 2017 - 12:15 PM
This post has been edited by Mark.: 03 June 2017 - 12:16 PM
#11 Posted 03 June 2017 - 02:56 PM
#12 Posted 03 June 2017 - 03:27 PM
Why do you need to ship a cfg file instead of letting the program generate one? Are there specific settings that your mod needs?
#13 Posted 03 June 2017 - 03:29 PM
Trooper Dan, on 03 June 2017 - 08:05 AM, said:
I do the same - except I right hand the mouse & left hand the numpad & arrow keys
#14 Posted 03 June 2017 - 03:50 PM
Mark., on 02 June 2017 - 04:38 PM, said:
IMO you are over complicating it by adding this. Most people are happy with wasd... Defaults. Those who aren't will have very different tastes and it would be unlikely to see any two non-standard layouts match up. If you want second most common it's numpad movement with jump being a crapshoot usually mouse or a odd button near the numpad like + or -. I'd also go out on a limb and say that your config is unique all in its own.
#15 Posted 03 June 2017 - 03:55 PM
Hendricks266, on 03 June 2017 - 03:27 PM, said:
Why do you need to ship a cfg file instead of letting the program generate one? Are there specific settings that your mod needs?
As stated in earlier posts my mod ( based on what was inherited from WGR2 ) has 3 menu options for setting the controls. classic default, the mod's default and user set controls. I wanted to do a courtesy of setting only the 7-9 needed user set controls ahead of time and only if I found a majority census from people here. So its not as though I'm limiting anyone. Just trying to make it quicker to playtime after installing.
And no, I don't want to hack into the code to remove those 2 extra options from the menu. I'll bugger something up.
Drek: and they will have those defaults. Its an option in the menu.
I planned on letting people know that only 7 keys or buttons are needed if you use mouse movement, 9 if you use WASD. The WGR2 that this is using has way more features probably with keyboard mapping that may confuse people if they don't read the readme files. By offering a pre-made cfg it has a chance of less confusion for some. But since only 2 or 3 keys are fairly common it won't work as well as I hoped.
This post has been edited by Mark.: 03 June 2017 - 04:19 PM
#16 Posted 03 June 2017 - 04:38 PM
Its looking like the best option.
Thanks for your opinions.
This post has been edited by Mark.: 03 June 2017 - 04:39 PM