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Shadow Warrior betas released!
#271 Posted 28 May 2017 - 09:29 AM
#272 Posted 28 May 2017 - 10:17 AM
#273 Posted 28 May 2017 - 08:57 PM
#274 Posted 28 May 2017 - 10:16 PM
#275 Posted 28 May 2017 - 11:51 PM
#276 Posted 29 May 2017 - 02:52 AM
It also depends on the angle, sometimes two get bounced off.
#277 Posted 29 May 2017 - 10:21 AM
TerminX, on 28 May 2017 - 10:17 AM, said:
Wasn't the game developed in house? Could you elaborate more on the 3dr submission process?
#278 Posted 29 May 2017 - 10:45 AM
icecoldduke, on 29 May 2017 - 10:21 AM, said:
My understanding is that it wasn't originally developed in-house, but it was brought in after Duke Nukem 3D was finished to get it up to some of the same standards.
#279 Posted 29 May 2017 - 11:48 AM
TerminX, on 29 May 2017 - 10:45 AM, said:
That's basically right. You could also think of how it was developed more like mods are being developed these days etc.
EDIT: What is really new in this beta is the first iterations of the volcano maps both as $volcano and volcano and very early volcano1 volcano3 and volcano4
This post has been edited by LeoTCK: 29 May 2017 - 12:13 PM
#280 Posted 31 May 2017 - 08:08 AM
(I kind of doubt it though...)
#281 Posted 31 May 2017 - 08:44 AM
TerminX, on 29 May 2017 - 10:45 AM, said:
Who was the team that first started working on Shadow Warrior? It would be nice to see some of the original game design docs and any design docs that came around after it was brought in house(if either exist).
#282 Posted 31 May 2017 - 11:37 AM
icecoldduke, on 31 May 2017 - 08:44 AM, said:
I want to say it was just Jim Norwood at first, but I'm not certain. No real design docs, though... just text files describing ideas.
#283 Posted 31 May 2017 - 09:54 PM
#284 Posted 05 June 2017 - 12:18 PM
![Attached File](https://forums.duke4.net/public/style_extra/mime_types/gif.gif)
Number of downloads: 38
I'm only somewhat familiar with Shadow Warrior, I've played it on a few occasions but never fully completed it.
I'm not familiar with the story in the final game either, but the lava boss makes sense if Mt. Fuji erupted in the beta and you had to go there to defeat this big monster...
EDIT: Note how "hear", "see" and "watch" are all in italics to help with the eventual programming of the intro sequence.
![:P](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
Hendricks, you mentioned having more stuff? Are there even more builds on the way? Also, you mentioned two of the betas were protected by AEGIS, yet there's only one in the Dosbox list.
![:P](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
This post has been edited by Svanis: 06 June 2017 - 05:49 AM
#285 Posted 05 June 2017 - 12:45 PM
Svanis, on 05 June 2017 - 12:18 PM, said:
![:P](https://forums.duke4.net/public/style_emoticons/default/smile.gif)
I cracked one.
#286 Posted 05 June 2017 - 01:34 PM
Svanis, on 05 June 2017 - 12:18 PM, said:
Where is this from? I'm not sure where this fits, since we don't know how the '94 version begins and the '95 and '96 versions involve the player raiding the island of the mage/mad scientist Kirin (I'll bet it's early '95 though, since it has Rippers and Coolies that had animations for carrying their baskets up and down). I don't think Lo Wang as a character is conceived until the late '96 build where it resembles the final version with Zilla as the main villain.
Also, this text seems to support the notion that Coolies were originally harmless NPCs.
This post has been edited by PikaCommando: 05 June 2017 - 02:49 PM
#288 Posted 05 June 2017 - 05:39 PM
![Posted Image](https://i.imgur.com/wlRbtee.png)
![Posted Image](https://i.imgur.com/sziIPiS.png)
Were these "3D Creature Cameras" reworked into the RC cars?
Now that these builds are available, it really sheds a new light on these dev diary entries.
![Posted Image](https://i.imgur.com/IKQLVyV.png)
I wonder what could these story changes be?
![Posted Image](https://i.imgur.com/FSq2M2d.png)
Is this level in any of the builds?
This post has been edited by PikaCommando: 05 June 2017 - 05:41 PM
#289 Posted 05 June 2017 - 05:40 PM
PikaCommando, on 05 June 2017 - 05:39 PM, said:
Do any of the Alpha builds have the Uzi's with the silencers on them?
#290 Posted 05 June 2017 - 06:05 PM
icecoldduke, on 05 June 2017 - 05:40 PM, said:
Yes, and we're considering using them in DK.
#291 Posted 05 June 2017 - 06:12 PM
Hendricks266, on 05 June 2017 - 06:05 PM, said:
Do you know which build off hand?
#293 Posted 05 June 2017 - 06:17 PM
#294 Posted 05 June 2017 - 06:18 PM
icecoldduke, on 05 June 2017 - 05:40 PM, said:
The first '96 build was the first to have it.
![Posted Image](http://i.imgur.com/NuTa8I2.png)
By the way, the last '95 build is a trove of cool shit.
Some Godzilla monster that's right next to the Lava Boss (the Lava Boss first appears in this build):
![Posted Image](http://i.imgur.com/3lMUUV8.png)
Thunderclaw weapon seen in the original cover art:
![Posted Image](http://i.imgur.com/V1WMzRl.png)
Cool Hydra-looking enemy:
![Posted Image](http://i.imgur.com/RbwL3Nr.png)
First appeared in a November 15 1995 screenshot:
![Posted Image](https://i.imgur.com/ltslKjW.png)
New Crossbow sprite:
![Posted Image](http://i.imgur.com/g93h26F.png)
First time this weird green-skinned ninja appears (stays until the first '96 build, then replaced by the blue-hooded ones):
![Posted Image](http://i.imgur.com/tTD2U4N.png)
First time the Coolie can kamikaze (and Coolie Ghost):
![Posted Image](http://i.imgur.com/6JN59aI.png)
Due to how the kamikaze and Coolie Ghost sprites are missing in prior builds but the dismembered Coolies (being arrowed, sliced in half, etc) were always there, I think they really were harmless NPCs in prior builds but turned evil here for some reason. Also, this is the first build where the Coolies no longer have their sitting and "pickup/putdown boxes" animations, so there's that supporting this theory too.
Too bad it's all locked behind that protection thing, would love to see all these in action.
#295 Posted 05 June 2017 - 06:43 PM
This post has been edited by icecoldduke: 05 June 2017 - 08:17 PM
#296 Posted 05 June 2017 - 09:45 PM
PikaCommando, on 05 June 2017 - 05:39 PM, said:
![Posted Image](https://i.imgur.com/wlRbtee.png)
![Posted Image](https://i.imgur.com/sziIPiS.png)
Were these "3D Creature Cameras" reworked into the RC cars?
Now that these builds are available, it really sheds a new light on these dev diary entries.
![Posted Image](https://i.imgur.com/IKQLVyV.png)
I wonder what could these story changes be?
![Posted Image](https://i.imgur.com/FSq2M2d.png)
Is this level in any of the builds?
I think that idea was never implemented and instead they turned it into the RC cars. Sounds consistent and then they forgot later they had that idea in the first place.
That level, it's the $plax1.map basically and it exists in all of the later builds.
As for the crossbow, I feel like it does belong in shadow warrior, perhaps less in the release version but that late 95 version must be so GOAT so I wish the efforts are resumed. God, those "Hydra Monsters" and all, forgot all about them.
This post has been edited by LeoTCK: 05 June 2017 - 09:46 PM
#297 Posted 06 June 2017 - 06:11 AM
It just seems more unique, like a good version of seven paladins.
I'm surprised nobody has brought this up yet, but I believe the faces in the HUD in the '94 version are your player character (prob left) and the enemy you're fighting (prob right). It could be the other way around, too.
I can't wait for the late 95 build to get cracked, and I hope it's not as broken as some of the '96 builds are.
This post has been edited by Svanis: 06 June 2017 - 10:30 AM
#298 Posted 06 June 2017 - 06:14 AM
LeoTCK, on 05 June 2017 - 09:45 PM, said:
What does the term "plax" mean? I've seen variables in the code with the term "Plax" in it as well.
#299 Posted 06 June 2017 - 06:24 AM
This post has been edited by LeoTCK: 06 June 2017 - 06:26 AM