Shadow Warrior betas released!
#151 Posted 22 May 2017 - 09:27 AM
#152 Posted 22 May 2017 - 10:33 AM
Hendricks266, on 22 May 2017 - 09:27 AM, said:
Excavated? Well something should be also done about a certain expansion. Perhaps make it more public/announce it so people from the community can help you.
#153 Posted 22 May 2017 - 10:59 AM
LeoTCK, on 22 May 2017 - 10:33 AM, said:
By that I think he means that the alphas/betas are not fully ready to play "as is". They need to be fixed up to be playable.
#154 Posted 22 May 2017 - 11:01 AM
LeoTCK, on 22 May 2017 - 09:23 AM, said:
EDIT: It was the september '95 version.
Your someone must have have gotten a pirate rip of the data, because this is explained in my betas.bat. Also _note.txt.
LeoTCK, on 22 May 2017 - 10:33 AM, said:
Developer hard drives are not organized. If you read the quote chain, Robman is referring to the source code history.
LeoTCK, on 22 May 2017 - 10:33 AM, said:
I agree.
#155 Posted 22 May 2017 - 11:43 AM
Hendricks266, on 22 May 2017 - 09:27 AM, said:
I hope your time and effort are being compensated
#156 Posted 22 May 2017 - 12:01 PM
#157 Posted 22 May 2017 - 12:30 PM
And it looks like the Shadow Warrior team used spray.mid from ROTT, while the Duke team used fastway.mid.
And the SW.RTS file of the 1997 build is full of 'Full Metal Jacket' quotes.
#158 Posted 22 May 2017 - 02:44 PM
Hendricks266, on 22 May 2017 - 12:01 PM, said:
OK, create or maintain a Deadly kiss thread here and keep the public updated on the progress.
The "team" gained the DK material 7 years ago.
In 2016 here's Jimmy's status update:
Jimmy, on 15 April 2016 - 08:28 PM, said:
If you aren't going to make the material public RIGHT NOW for people who can work on it, then atleast have the DK thread made where progress reports are placed. Keep the public in the loop because chances are we'll be asking where DK is in another 7 years and that's unacceptable.
This post has been edited by Robman: 22 May 2017 - 02:45 PM
#159 Posted 22 May 2017 - 02:55 PM
At least they did before the other versions showed up, but when there were only three to pick from it worked, they seem compiled differently now.
This post has been edited by Svanis: 22 May 2017 - 03:17 PM
#160 Posted 22 May 2017 - 04:00 PM
Robman, on 22 May 2017 - 02:44 PM, said:
Has it really been 7 years? I can find some stuff from 5ish years ago but I don't think a proper team was formed until 3 or 4ish years ago?
#161 Posted 22 May 2017 - 04:07 PM
Hendricks266, on 05 April 2016 - 09:12 AM, said:
Work is entirely paused until I track down one last lead.
#162 Posted 22 May 2017 - 04:12 PM
They could have easily kept working on it in the mean time.
@Lunick, the DK recovery began at the very LEAST early 2011.
This post has been edited by Robman: 22 May 2017 - 04:17 PM
#163 Posted 22 May 2017 - 04:19 PM
Robman, on 22 May 2017 - 04:12 PM, said:
They could have easily kept working on it in the mean time.
@Lunick, the DK recovery began at the very LEAST early 2011.
Ah. I didn't see the follow up to that message - this is why we need a dedicated DK thread
#164 Posted 22 May 2017 - 04:23 PM
Forge, on 22 May 2017 - 04:19 PM, said:
I'm not going to make it but I think you're right.
#165 Posted 22 May 2017 - 04:55 PM
Robman, on 22 May 2017 - 02:44 PM, said:
You don't get to decide these things, Rob. Anyone who has expressed interest in working on the project has been given that chance. The team is literally everyone who has ever volunteered.
#166 Posted 22 May 2017 - 05:02 PM
And since then I've released a 15 map expansion of my own for SW.
Crazy eh?
This post has been edited by Robman: 22 May 2017 - 05:08 PM
#168 Posted 22 May 2017 - 05:22 PM
Svanis, on 22 May 2017 - 02:55 PM, said:
At least they did before the other versions showed up, but when there were only three to pick from it worked, they seem compiled differently now.
Try the other function keys too! It's the Remote Ridicule feature.
Robman, on 22 May 2017 - 05:02 PM, said:
And since then I've released a 15 map expansion of my own for SW.
Crazy eh?
DanM won out the first time. He later parted ways with the project and Daedolon was on hand to step in. The skills you've built since then are counterbalanced by attitude.
#169 Posted 22 May 2017 - 05:25 PM
#170 Posted 22 May 2017 - 05:28 PM
Hendricks266, on 22 May 2017 - 05:22 PM, said:
I'm not sure I can laugh hard enough at that...but I'll try.
You know Hendricks, we COULD get along.
It should be evident by now that I have the best interests of Shadow Warrior at heart,
even if it means beating you "Duke" guys with a stick to pay attention to Lo Wang.
This post has been edited by Robman: 22 May 2017 - 05:58 PM
#171 Posted 22 May 2017 - 05:30 PM
Robman, on 22 May 2017 - 02:44 PM, said:
The "team" gained the DK material 7 years ago.
If you aren't going to make the material public RIGHT NOW for people who can work on it, then atleast have the DK thread made where progress reports are placed. Keep the public in the loop because chances are we'll be asking where DK is in another 7 years and that's unacceptable.
You don't get to make demands. You just got some new toys, so sit down and shut up.
#172 Posted 22 May 2017 - 05:34 PM
Hendricks266, on 22 May 2017 - 05:30 PM, said:
Keep it up, I'll pull into the passing lane and go right around you.
Just like I did for the betas.
You aren't God's gift to the Build Engine, you're merely a servant.
This post has been edited by Robman: 22 May 2017 - 05:35 PM
#173 Posted 22 May 2017 - 05:45 PM
#174 Posted 22 May 2017 - 05:50 PM
#175 Posted 22 May 2017 - 05:50 PM
#178 Posted 22 May 2017 - 06:05 PM
This post has been edited by NeverSawFreeWilly: 22 May 2017 - 06:09 PM
#179 Posted 22 May 2017 - 06:54 PM
#180 Posted 22 May 2017 - 10:33 PM
I didn't want this to get into some kind of petty fight though. I saw the release of betas and thought that DK could finally be put out there with request for more manpower if necessary. I won't be going to more details as a more detailed post got lost in the meantime and I have limited energy.