RELEASE medEVIL "adventure game demo for WGR2"
#1 Posted 14 April 2017 - 08:53 AM
There are 8 quests to complete. Completing them all is not required to finish the map.Thats one of the unfinished things. When you approach some villagers they will talk to you. If you see one with a yellow exclamation point above their head press the "use" button and they will give you a quest to complete. When you find the item of that quest you can go back to them and press "use" again and if they have a reward for you it will be given at that time. You can press the "R" key any time to open and close a window that shows you your quests. Other features are contained in that window but were not used so ignore them. Quest items do not show in the window, a known bug. You do not have to complete one quest before starting another. A limitation here is that the quest item does not show in the map until the quest is given to the player. So you will end up having to go back to places you have already been earlier.
This is an adventure game but I put in some limited fighting at the end after the quests are completed. Its kind of a leftover area from way back when I was going to make this a shooter map.
In keeping with tradition for all my projects I included one room with a bit of silliness in it. But I broke with tradition by NOT including some little joke about MickyC.
There will be bugs but as of right now I don't plan on taking this demo any farther. After talking with a beta tester I realized some mistakes I made during gameplay creation and if I do another mod like this it will be improved. Hopefully you can have a little fun playing this as-is.
P.S. Some of you who have been around here for years might recognize that the map I used as a base for this was my abandoned Ancient Rome map. Designed for Polymer and 32bit. The title is also a leftover from when it was going to be a shooter mod.
Somebody informed me that I accidently included my personal and unconventional key bindings. You'll have to config to your preferences.
Unzip this file to a clean folder, click on the bat file and play.
THE DOWNLOAD LINK HAS BEEN REMOVED TEMPORARILY. A FEW PEOPLE BEHIND THE SCENES HAVE CONVINCED ME TO REFINE AND FINISH THE PROJECT.
This post has been edited by Mark.: 25 April 2017 - 01:04 PM
#2 Posted 14 April 2017 - 10:02 AM
#3 Posted 14 April 2017 - 10:53 AM
A existing WGR2 folder is not needed to run this. Its self contained.
This post has been edited by Mark.: 14 April 2017 - 10:54 AM
#4 Posted 14 April 2017 - 11:14 AM
#5 Posted 14 April 2017 - 11:15 AM
Yeah, I know that even the very first versions of WGR2 were organized in this manner.
This post has been edited by Fantinaikos: 14 April 2017 - 11:16 AM
#6 Posted 14 April 2017 - 11:18 AM
TD: I do not have any recording software or youtube account to post video to. I'm not quite in the 21st century yet.
This post has been edited by Mark.: 14 April 2017 - 11:31 AM
#7 Posted 14 April 2017 - 11:48 AM
[pic removed by OP request - H]
Throughout the map I see text: Quest Item, in different colours, Fake Door etc. Any ideas how to fix this?
This post has been edited by Hank: 14 April 2017 - 02:59 PM
#8 Posted 14 April 2017 - 01:19 PM
I was able to repeat your issue by running directly from eduke. You should be running the bat file. If you got the regular Siege Breaker menu screen that will confirm it.
This post has been edited by Mark.: 14 April 2017 - 01:23 PM
#9 Posted 14 April 2017 - 02:10 PM
Mark., on 14 April 2017 - 01:19 PM, said:
I was able to repeat your issue by running directly from eduke. You should be running the bat file. If you got the regular Siege Breaker menu screen that will confirm it.
I noticed that the coded hud elements were present in his screenshot, which means that some of the CON code was being loaded even when he started without the .bat file. That means that a modified CON file is succesfully being loaded, but not the one specified in your .bat
Make sure you don't have an extra and outdated EDUKE.CON or GAME.CON floating around.
This post has been edited by Trooper Dan: 14 April 2017 - 02:22 PM
#10 Posted 14 April 2017 - 02:34 PM
#11 Posted 14 April 2017 - 02:50 PM
Mark., on 14 April 2017 - 02:34 PM, said:
What I'm saying is that you should check for extra CON files floating around in your demo. Your demo release should only include your fork of the code. Also, if someone starts using eduke32.exe and specifies WGR2.GRP as the game content, it will load whatever CONs are in there, which presumably are very old and don't include the code for the shops etc. That's most likely what happened when Hank tried playing.
#12 Posted 14 April 2017 - 02:58 PM
A view from the balcony
Now, it's time to have a glass of wine, and go on a quest ...
#13 Posted 14 April 2017 - 03:01 PM
EDIT: Hey that looks great. Reminds me of something I might have made.
This post has been edited by Mark.: 14 April 2017 - 03:14 PM
#14 Posted 14 April 2017 - 03:20 PM
#15 Posted 14 April 2017 - 04:10 PM
Hank, on 14 April 2017 - 02:58 PM, said:
Let's zoom in on Hank's screenshot:
Mark., on 14 April 2017 - 08:53 AM, said:
You weren't lying
#17 Posted 14 April 2017 - 06:34 PM
WGR2DEFS.CON:1685: warning: ignored redefinition of `WINGSND' to 484 (old: 467).
WGR2DEFS.CON:1687: warning: ignored redefinition of `DRAGSHOOT' to 486 (old: 469).
WGR2DEFS.CON:1688: warning: ignored redefinition of `DRAGPAIN' to 487 (old: 470).
WGR2DEFS.CON:1689: warning: ignored redefinition of `DRAGDYING' to 488 (old: 471).
WGR2DEFS.CON:1690: warning: ignored redefinition of `BITEME' to
At the begin the ex-Rome map it's dispersive then is just all about memorizing the places and their position, but still tiresome navigate through it without yield to temptation of use IDCLIP and the TAB map doesn't help much. But considering it's good architecture maybe when the map was utilized with his initial purpose returned a completely different feeling.
I can recognize the music from Siege Of Avalon.
#18 Posted 14 April 2017 - 06:39 PM
Those are old warnings from the original WGR2 code. I've been ignoring them for a long time. They don't affect anything. But thanks for pointing them out. I'm guessing those issues were fixed in later versions of the TC.
This post has been edited by Mark.: 14 April 2017 - 06:45 PM
#19 Posted 15 April 2017 - 02:58 AM
This post has been edited by Mark.: 15 April 2017 - 02:59 AM
#20 Posted 16 April 2017 - 07:14 PM
[added] ... a few more steps and ... waiting for the next map
This post has been edited by Hank: 18 April 2017 - 01:46 PM
#21 Posted 17 April 2017 - 03:28 AM
#22 Posted 17 April 2017 - 02:25 PM
I did not solve the final gate right away, and deleted my comment in the post above to avoid posting a spoiler.
Only 6 quests were completed.
Difficult setting was 'Average Guy'.
This post has been edited by Hank: 18 April 2017 - 09:02 AM
#23 Posted 21 April 2017 - 09:52 AM
So even if you didn't download it, lie to me and say you played it just to spare my hurt feelings.
This post has been edited by Mark.: 21 April 2017 - 09:58 AM
#24 Posted 21 April 2017 - 10:58 PM
#26 Posted 22 April 2017 - 07:59 AM
#27 Posted 22 April 2017 - 12:46 PM
This post has been edited by Mark.: 22 April 2017 - 12:47 PM