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DukePlus invisibility  "The player turns invisible after using the new F7 mode."

User is offline   The Nate 

#1

I've noticed that when you use the new F7 mode in DukePlus with the HRP, You turn invisible after use.

It may be caused by the Polymost ovveride being in my autoload.

Autoload:
Polymer HRP 5.4
Leod's Polymost HRP ovveride pack 5.4.674
My own Old HRP font pack based on the latest SVN build.

EDIT: It happens with the regular HRP too!

Autoload:
Polymer HRP 5.4
My custom Polymost maphacks for Polymer ovverride pack
My old font pack

EDIT 2: Does not happen when you use the classic F7 mode.

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  • Attached Image: duke0007.png

Attached File(s)



This post has been edited by Newcomer: 23 March 2017 - 12:54 PM

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User is offline   Danukem 

  • Duke Plus Developer

#2

Did you confirm whether it happens without the HRP? That's really the big question here -- if it happens without the HRP, then it's a DukePlus bug.
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User is offline   The Nate 

#3

View PostTrooper Dan, on 23 March 2017 - 12:54 PM, said:

Did you confirm whether it happens without the HRP? That's really the big question here -- if it happens without the HRP, then it's a DukePlus bug.

It still happens without the HRP.

The only way it doesn't happen is when you use god mode.

Attached thumbnail(s)

  • Attached Image: duke0008.png

Attached File(s)


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User is offline   Danukem 

  • Duke Plus Developer

#4

OK, it looks like I just forgot to reset the player's cstat to normal after exiting the special F7 mode. Thanks for the report. In the future, you can save yourself some time by checking for bugs without any extras loaded (e.g. no HRP stuff). I almost disregarded your report at first because it sounded like an HRP issue.
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User is offline   Mark 

#5

In Polymer with HRP, it switches back and forth just fine between 1st and 3rd for me. I went to the same mirror of the screenshot and indeed turned invisible but thats only because of the wall detection found a wall close to my back and turned on transparency. When I move away things are fine. So there is no bug for me. BTW, is camera distance adjustable?

This post has been edited by Mark.: 23 March 2017 - 01:15 PM

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