I'm modding Hollywood Holocaust to have a lot more guns and ammo for 4+ player dukematch, The doors are annoying for dukematch especially since they close after like 10 seconds. What is the easiest way to remove doors. I tried joining them as sectors but it screws up the map bad, is there some quick way i can like make the side doors stay open, or automatically open or how do i just delete them?
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Whats the easiest way to delete remove a door?
#1 Posted 02 March 2017 - 08:57 PM
#2 Posted 02 March 2017 - 09:06 PM
Delete the sprites inside (sector effector, sound, timer), remove hi- and lo-tags, then join (ctrl+j) them with the surrounding sector.
#3 Posted 03 March 2017 - 12:22 AM
necroslut, on 02 March 2017 - 09:06 PM, said:
Delete the sprites inside (sector effector, sound, timer), remove hi- and lo-tags, then join (ctrl+j) them with the surrounding sector.
The door next to the (bridge that leads to the end) that leads into another door into the cinema is being a bitch, i keep trying to join it and it just errors out the level.
#4 Posted 03 March 2017 - 12:32 AM
Nm i figured it out by selecting the vertices where the doors meet and moving them towards the wall. But I want to make that area in the ticket booth where you can blow up the wall already blown up, is there a way to just delete a wall instead of joining it?
#5 Posted 06 March 2017 - 03:35 AM
cj31387, on 03 March 2017 - 12:32 AM, said:
Nm i figured it out by selecting the vertices where the doors meet and moving them towards the wall. But I want to make that area in the ticket booth where you can blow up the wall already blown up, is there a way to just delete a wall instead of joining it?
If you delete the sector effector and tags inside the blown up sector it should start destroyed.
#6 Posted 06 March 2017 - 05:10 AM
cj31387, on 03 March 2017 - 12:32 AM, said:
Nm i figured it out by selecting the vertices where the doors meet and moving them towards the wall.
This is bad practice. If you still use anything other than Mapster32, doing this will have a chance of corrupting the map.
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