The 4 Elements "First Release"
#1 Posted 28 February 2017 - 06:13 PM
And thanx to Trooper Dan and Jblade for helping me with the coding!!
Where can I send the map to be reviewed?
Link: --> http://www.mediafire...T4E%28DC%29.rar
This post has been edited by darkcaleb: 28 February 2017 - 06:16 PM
#3 Posted 28 February 2017 - 11:52 PM
darkcaleb, on 28 February 2017 - 06:13 PM, said:
And thanx to Trooper Dan and Jblade for helping me with the coding!!
Where can I send the map to be reviewed?
Link: --> http://www.mediafire...T4E%28DC%29.rar
I suppose you can send it at MSDN, or if you prefer Mikko Sandt's website. It's the only one I'm aware of >_>
I loved The 5th Element so I'll definitely have to give your map a try whenever I'll be able to
I thank Lunick for providing convincing screenshots and I thank THEE for what appears to be the best 5th Element themed map ever !
#4 Posted 01 March 2017 - 02:07 AM
This post has been edited by Polunka: 01 March 2017 - 02:10 AM
#5 Posted 01 March 2017 - 02:16 AM
TheDragonLiner, on 28 February 2017 - 11:52 PM, said:
Or? OR? MSDN is Mikko's website. Reviewed by that girl at MSDN.
Perhaps you're thinking of http://www.scent-88.com/index.php
Polunka, on 01 March 2017 - 02:07 AM, said:
Not surprising, it shares some art with the AMC TC
#6 Posted 01 March 2017 - 03:42 AM
Micky C, on 01 March 2017 - 02:16 AM, said:
The fact I said "if you prefer" actually means that I KNOW it's Mikko's website ^_-
But obviously since I'm a French guy speaking English there's no way I can be clear in my words >_>
(because it's a(n) (unfortunately) well known fact that Frenchies suck at English)
(Just kidding)
#7 Posted 01 March 2017 - 06:06 AM
Micky C, on 01 March 2017 - 02:16 AM, said:
Perhaps you're thinking of http://www.scent-88.com/index.php
Not surprising, it shares some art with the AMC TC
I have already sended the map to Mikko, does anybody know how I can send to http://www.scent-88.com/index.php? Because it doesn't show any email adress! Anybody who wants to review the map can give a try!
#8 Posted 01 March 2017 - 07:40 AM
Can't guarantee anybody will review it, but at least it will get hosted.
#9 Posted 01 March 2017 - 11:02 AM
I played only 5 minutes so far and I noticed a couple of small problems. Switches and other sprites or models placed on the wall should be set to not blocking because as I approached them I automatically jump up on them. Second is the lack of clipshapes for models. It will stop the player from clipping into the insides of models by setting proper blocking. You can look it up in the Eduke32 Wiki and ask questions if you have them.
This post has been edited by Mark.: 01 March 2017 - 11:04 AM
#10 Posted 01 March 2017 - 11:37 AM
Mark., on 01 March 2017 - 11:02 AM, said:
I played only 5 minutes so far and I noticed a couple of small problems. Switches and other sprites or models placed on the wall should be set to not blocking because as I approached them I automatically jump up on them. Second is the lack of clipshapes for models. It will stop the player from clipping into the insides of models by setting proper blocking. You can look it up in the Eduke32 Wiki and ask questions if you have them.
Thanx did put allot of work in it. The clipshading was something I thought about but wasn't very certain if it would work. And because the limits of sectors put me in a difficult situation. A kept the models mostly none blocked because if you would shoot an enemy near a model it would cause the bullets not to hit the enemy. Let me know if anything else!
#11 Posted 01 March 2017 - 01:20 PM
This post has been edited by Mark.: 01 March 2017 - 01:21 PM
#12 Posted 01 March 2017 - 01:31 PM
#13 Posted 01 March 2017 - 03:54 PM
#14 Posted 04 March 2017 - 12:35 PM
Some of the larger weapons provided gave me the impression I was going to be pitted up against something really big. This added a level of suspense through out the map as to what was going to attack next. Thanks for sharing, the new art and sprites really gave this map an excellent atmosphere and I certainly believed you achieved your goal.
Good work!
This post has been edited by Paul B: 14 March 2017 - 08:16 PM
#15 Posted 07 March 2017 - 03:46 AM
#16 Posted 14 March 2017 - 09:16 AM
Felt like playing the ps1 game, but with a control that doesn't make me wanna kill myself, and with better graphics as bonus.
#17 Posted 05 April 2017 - 04:34 AM
#18 Posted 04 June 2017 - 08:23 AM
#19 Posted 04 June 2017 - 12:11 PM
Attached File(s)
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_clipshape0.7z (1.08K)
Number of downloads: 151