Bare bones .grp and .con?
#1 Posted 16 January 2017 - 06:25 PM
#2 Posted 16 January 2017 - 11:59 PM
Help us to add stuff still missing in the HRP: Duke3D HRP To-Do List
This post has been edited by NightFright: 17 January 2017 - 12:39 AM
#3 Posted 17 January 2017 - 04:40 AM
It's funny cos one of the ways (?) Windows Explorer's "New" feature works is by copying in a template file. There do happen to be blank ZIP and RAR files in WinRAR's directory. On a whim I replaced zipnew.dat with one I prepared earlier, and using Explorer's "New" feature to make a ZIP does get me an archive with all sorts of stuff in it already.
So yeah, you would.
This post has been edited by Kawa: 17 January 2017 - 04:41 AM
#4 Posted 17 January 2017 - 08:42 AM
I wouldn't start with a grp file, instead I would get the barebones loose assets that would be needed to get the game to startup. There is no need to build a grp file until your game is ready for release. Unfortunately I haven't seen anyone create a package with a bunch of free to use barebones assets that would be needed to make a game from scratch on build.
You can try using the assets from kenbuild maybe?
#5 Posted 17 January 2017 - 09:00 AM
#6 Posted 18 January 2017 - 09:25 PM
#7 Posted 19 January 2017 - 07:36 AM
Will you use ( with tweaks ) existing AI and sound FX and just replace enemy models with your own or would you replace everything including all the code to run them. Same with weapons, props, textures, etc...
Depending on what and how you plan to replace assets will determine what your "bare-bones" files will be. There is no single minimum setup that will work for everyone.