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Classic, filtered or BARF textures?

User is offline   enderandrew 

  • 2

#1

What do these options mean?
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User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 4,725

#2

You're discussing two separate options.

Classic vs. filtered describes texture filtering (i.e. blurring). You can search for what this means.

GL texture quality, full / half / "barf" (i.e. vomit) describes whether we should downsize GL textures to save VRAM and buffer transfer times, and by what fraction (1/2 or 1/4).
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