Classic, filtered or BARF textures?
#2 Posted 12 January 2017 - 11:41 AM
Classic vs. filtered describes texture filtering (i.e. blurring). You can search for what this means.
GL texture quality, full / half / "barf" (i.e. vomit) describes whether we should downsize GL textures to save VRAM and buffer transfer times, and by what fraction (1/2 or 1/4).
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