program closes on start
#1 Posted 20 December 2016 - 12:03 PM
I open the launcher, hit start, screen goes black, program closes. That's that. Any ideas what's up? I thought I saw a comparable problem thread but I'm not finding it now, and I don't know much about the specifics of what's going on in the files I'm afraid, but I do have the log.
EDuke32 r5948 (32-bit) C++ build
Compiled Dec 4 2016 14:59:20
Using C:/Users/[Redacted]/Downloads/eduke32_latest/ for game data
Checking for updates...
Connecting to http://www.eduke32.com
Current version is 20120522... no updates available
Running on Windows 10 (build 10.0.14393)
Initializing SDL 2.0.5
Searching for game data...
Checksumming DUKE3D.GRP... Done
Checksumming dukedc.grp... Done
Checksumming nwinter.grp... Done
Checksumming vacation.grp... Done
Using "DUKE3D.GRP" as main game data file.
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Script compiled in 28ms, 65500 bytes
Initialized 24.0M cache
Using RTS file "DUKE.RTS".
0 joystick(s) found
Setting video mode 1024x600 (32-bpp windowed)
Refresh rate: 60Hz
Microsoft Corporation GDI Generic 1.1.0
Your OpenGL implementation doesn't support detail mapping. Disabling...
Your OpenGL implementation doesn't support glow mapping. Disabling...
Your OpenGL implementation doesn't support Vertex Buffer Objects. Disabling...
Opened "textures" as cache file
Initializing sound... 32 voices, 2 channels, 16-bit 44100 Hz
g_errorLineNum: 0, g_tw: 0
What do I need to change to get this game to work?
#3 Posted 20 December 2016 - 12:45 PM
Shoot- maybe? Would I have been able to play Duke with Intel HD graphics until a recent release or something? I did recently delete a zip file which I think was something to do with OpenGL from my Downloads folder because I thought it was a remnant of an installation I'd already made. Of course I can't be sure about that because the file is, well, deleted. Would that have accidentally removed OpenGL from my computer? Sorry if it's kind of obvious that I have little to no idea what I'm doing.
#4 Posted 20 December 2016 - 12:51 PM
I have found this tool also works on the latest compiled EDuke32 build and it seems to be a generic program that should work on any program with those lines in the manifest.
So hopefully those who just play the game and don't want to become programmers are sorted, at least for now.
Bad marks to Intel for desupporting capable hardware merely due to OS upgrade. Then again, after their involvement in the Itanium debacle, should we really be surprised LOL
( "If this company's slogan is 'The Height of Gaming Excitement', it should be called 'Orgasm', not 'Apogee'." - IGSRJ )
( "The health of the Duke Modding Community 'depends on' your opinion of Hendricks266." - Wieder )
( "Wow, this thread sucks." - Jimmy )( "BAN" - Viper )
#5 Posted 20 December 2016 - 12:58 PM
Update: Sorry when i skimmed your log file the line that caught my eye was: "Current version is 20120522... no updates available". Because of that i thought you were running an older build.
Just for fun, i'd copy the duke3d.grp to a new folder with the latest build without any mods or customization's and see if it starts up using the default files. This also may just be the case of updating your video card drivers so they are using something other then windows updates graphics drivers.
I realize my help is probably not appropriate, since you already have the best people invested in helping you. I'll just shut up now.
This post has been edited by Paul B: 20 December 2016 - 01:17 PM
#6 Posted 20 December 2016 - 03:23 PM
You're the best! Not only does regular eduke work just fine, but I got the HRP and DukePlus running great too! Thanks!
Paul B said:
I appreciated your help anyway! Even though, er, it didn't actually end up solving the problem. I still appreciate it!
This post has been edited by Adekis: 20 December 2016 - 03:25 PM