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Duke Nukem Forever ANM files  "Sorry if double posting is against the forum rules!"

User is offline   Duke4Beta 

  • 14

#1

Hi there guys! Has ANYONE had any luck figuring out the ANM files extracted from Anims.dat/Animdirs.dat in the game files? I've picked at them with a hex editor, and was only ever able to find the event calling the animations.

I would REALLY appreciate the help of a genius mind. :)

Thank you again!
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User is offline   Tea Monster 

  • Polymancer
  • 1,642

#2

Noesis /supposedly/ will read them in and out. I can't remember if they worked or not. There are a lot of animated models out there for Source or SS3. It might be best to adapt one of them.
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User is offline   Duke4Beta 

  • 14

#3

View PostTea Monster, on 11 December 2016 - 03:54 PM, said:

Noesis /supposedly/ will read them in and out. I can't remember if they worked or not. There are a lot of animated models out there for Source or SS3. It might be best to adapt one of them.



Ah yes, I've actually extracted the .dat files to a bunch of "*.anm" files, but have had no luck in getting them actually read.
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User is online   TheZombieKiller 

  • 273

#4

Noesis is only able to extract resources and read/convert the models. It cannot read the animation (*.anm) files, unfortunately. Rich stopped working on the DNF formats shortly after the game's release due to Gearbox very clearly not wanting people to mod the game. Source (see comments).
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User is offline   Duke4Beta 

  • 14

#5

Ah yes, I've found that out. I guess there has been no continuation on this work? I guess the DNF animations were kind of terrible anyway.
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