They're nowhere to be found on the net. Someone know where i can find them, or at least how to port the original md3s to Xnalara?
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Duke Nukem HRP models for Xnalara "Someone has them?"
#1 Posted 06 December 2016 - 10:17 AM
#3 Posted 07 December 2016 - 03:10 PM
It really isn't that simple.
XNALARA uses it's own file format(s), and it generally wants a skeleton rig for you to actually do anything with characters. Sure, you could important HRP models as static OBJ models, but that would be dull. (That's what the GMOD model pack did.)
The HRP models, aside of the static items, aren't really suited for a posing program like XNALARA. Unfortunately, and I really wish this had been thought of years ago, the HRP models should have been maintained in their raw, unposed and fully rigged states from the various model programs they were made in, so that they could be refined and more easily updated/replaced.
XNALARA uses it's own file format(s), and it generally wants a skeleton rig for you to actually do anything with characters. Sure, you could important HRP models as static OBJ models, but that would be dull. (That's what the GMOD model pack did.)
The HRP models, aside of the static items, aren't really suited for a posing program like XNALARA. Unfortunately, and I really wish this had been thought of years ago, the HRP models should have been maintained in their raw, unposed and fully rigged states from the various model programs they were made in, so that they could be refined and more easily updated/replaced.
#4 Posted 08 December 2016 - 04:14 AM
All the MD3s are saved with vertex animation, so you won't be able to do any new poses for them. I don't know if it supports vertex animation. If it does, then you can cycle through the existing ones in Xnalara.
There was little control over assets with the HRP. There was no central repository where they were complied.
Until the recent release of the Duke and Cycloid models, I never released any of my original creator files as a member of this forum took one of them to a job interview and claimed my work as his own.
There was little control over assets with the HRP. There was no central repository where they were complied.
Until the recent release of the Duke and Cycloid models, I never released any of my original creator files as a member of this forum took one of them to a job interview and claimed my work as his own.
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