Duke4.net Forums: Ceiling texture distortion - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Ceiling texture distortion

User is offline   conoklast 

  • 27

#1

I've had a search for this issue, but haven't been able to find anything. Hopefully someone has come across this before. Basically a custom ceiling texture that I'm using displays fine in mapster32, but when I run the game it's distorted/stretched. I noticed that polymer/polymost doesn't have this issue, it's only when running classic renderer. The texture dimension is 512X48, which conforms to the whole 'multiples of 8' rule right?

Top is mapster, bottom is in game.

Attached thumbnail(s)

  • Attached Image: capt0000.png

0

User is offline   Daedolon 

  • Ancient Blood God
  • 926

#2

Floor/ceiling textures must be divisible by power of 2, otherwise they won't work in Classic.

Lunick: I can't believe you can pre-order Duke Nukem 3D in 2016
2

User is online   Jimmy 100MPH 

  • Trooper
  • 4,296

#3

This applies to sprites as well.

Coke costs a lot of money you know. - oasiz
0

User is offline   conoklast 

  • 27

#4

View PostDaedolon, on 01 December 2016 - 04:34 AM, said:

Floor/ceiling textures must be divisible by power of 2, otherwise they won't work in Classic.


OK great thanks for your help
0

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners. Instead of reading this text, you could be playing Ion Maiden! ;) © 2018 Voidpoint, LLC

Enter your sign in name and password


Sign in options