I've just been wondering since yesterday, what are the various aspects and features between the BUILD games? For example Duke3D, SW, and RR each have smack talk, but Duke has automatic sector vehicles, SW has/adds user-ridable sector vehicles, and RR (I think) has user-ridable sprite vehicles. By which I mean you see a sprite model of a motorcycle, use it, and the handlebars replace your weapon, while in a sector vehicle the steering mechanism is part of the sector construct.
So let's see what we can make of this, together.
KenBuild
- Aspect: Development example
- Hand-pixeled character art
- Custom format FM music
- Different weapons
- Flight item, from pickup to until it runs out
- Switches
- Bounce walls
- Mirror walls
- Touchplate sectors
- Sectors you sink into
- Teleport sectors
- Doom doors, going up or down, or both down the middle
- Vertical doors
- Revolving doors
- Swinging doors
- Automatic sector vehicles: subways, use walltags as endpoints
Duke Nukem 3D
- Aspects: Modern action heroics, sci-fi, dubious role model
- Rendered character sprites
- FMV cutscenes
- General MIDI music with proprietary extensions
- Snark -- random, scripted, and responsive
- Enemies that can play dead
- Static innocents that spawn enemies when killed
- Trash cans and such that may spawn things when destroyed
- Pointless Shit™ -- pool table, microphone...
- Keycards
- Sexy stuff -- strippers, clips...
- Leaving footprints
- Footfall noise
- Different weapons
- Quick melee attack (Mighty Foot, use while another weapon is drawn)
- CON scripts
- Toggle for flight (jetpack)
- Switches
- Mirror walls that also work as bounce walls for a few projectiles and can break
- Breakable windows
- Cameras
- Breakable sector walls -- scripted or marked by a crack
- Touchplate sectors
- Sectors you sink into
- Teleport sectors, with or without special effects
- Most if not all of KenBuild's doors, and more
- Automatic sector vehicles with waypoint sprites
- Very simple unused room-over-room, view only (SE40)
- No voxels -- weren't yet supported at the time
Shadow Warrior
- Aspects: Kung-fu action parody, Asian mishmash, dirty old man
- Rendered character sprites
- FMV cutscenes
- CD-Audio music
- Snark -- random, scripted, and responsive
- Snark from items (fortune cookies)
- Enemies that spawn other enemies
- Keycards
- Sexy stuff -- anime babes
- Pointless Shit™ -- breeding rabbits, pachinko machines...
- Leaving footprints?
- Footfall noise?
- Different weapons
- Quick melee attack? (Do the fists work like the Mighty Foot?)
- Switches
- Mirror walls that may spawn enemies
- Breakable windows?
- Breakable sector walls -- scripted or marked by a crack
- Touchplate sectors
- Sectors you sink into?
- Teleport sectors, with or without special effects
- Climbable ladders
- Most if not all of KenBuild's doors, and more
- Automatic sector vehicles -- waypoint sprites?
- Player-driven sector vehicles -- also, remote-controlled
- More mature room-over-room
- Different fog colors
Blood
- Aspects: Gothic (?) horror, very brown and gray
- Statuette character sprites
- FMV cutscenes
- CD-Audio music?
- Snark
- Dynamic innocents -- run away in fear
- Differently-implemented mature room-over-room
Redneck Rampage
- Aspects: hillbillies and aliens, little tiny brains and great big guns
- Rendered character sprites
- CD-Audio music
- Snark
- Climbable ladders
- Player-driven sprite vehicles (Rides Again only)
TekWar
- Photographic human character sprites, hand-pixeled creatures.
- FMV cutscenes
- Custom format music, MIDI based
- Hub level
- Old engine version -- no voxels, no slopes. (anything else?)
- William Shatner
- Automatic sector vehicles with waypoint sprites
- Climbable walls, designated with sector tags
?
Bombshell prequel
- MOD music