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Mapster Color Scheme  "Color Scheme"

Poll: 2D Sprite & Wall Palette Change (18 member(s) have cast votes)

Which version of Mapster do you use?

  1. I perfer the new sprite and wall color palette (1 votes [5.56%] - View)

    Percentage of vote: 5.56%

  2. I perfer the classic color scheme. (11 votes [61.11%] - View)

    Percentage of vote: 61.11%

  3. It makes no difference to me. (6 votes [33.33%] - View)

    Percentage of vote: 33.33%

Vote Guests cannot vote

User is offline   Paul B 

#1

I'm curious to know how many people are using the latest version of Mapster? I have found the newer versions of Mapster frustrating to use with the strange mouse/accuracy/zoom behavior and most importantly the wall and sprite color palette change. I would prefer to use the latest version to benefit from the latest enhancements, but I find it crippling to have to deal with all the different sprite shade colors and whether a wall or sprite object is block-able or hit-able. Please take the time to answer the poll above.

This post has been edited by Paul B: 17 November 2016 - 09:06 AM

1

User is offline   Micky C 

  • Honored Donor

#2

Is there anything yet to indicate blocking walls? That's a relatively major problem.
0

User is offline   Hank 

#3

^ The blocked walls are sort of pink-red and visible, at least to me. The updated snapping feature was a direct request from none other than the the mighty Mr. Gray himself.

Mapster32 is constantly updated and it is still fully backward compatible; quite impressive.

I voted: Don't care about the colors. Main thing is that I can work on maps I started 8 years ago.

This post has been edited by Hank: 17 November 2016 - 07:19 PM

0

User is offline   oasiz 

  • Dr. Effector

#4

I've had no issues so far with sprite heavy stuff.
I think the blocking sprites have been the only major issue so far, I recall those not having pink the same way.

What is this snapping feature? I haven't noticed any changes with that yet.
Only annoying change was the removal of simultaneous RMB movement while drawing but that was restored.
0

User is offline   Kawa 

#5

I'm more concerned about the ability to change texture repeat and offset without a numpad, to be honest. The color scheme doesn't matter nearly as much to me.
1

User is offline   TerminX 

  • el fundador

  #6

View PostKawa, on 18 November 2016 - 11:58 AM, said:

I'm more concerned about the ability to change texture repeat and offset without a numpad, to be honest. The color scheme doesn't matter nearly as much to me.

The cfg file supports remapping any key to any other key--check it out!
0

User is offline   Kawa 

#7

View PostTerminX, on 18 November 2016 - 01:16 PM, said:

The cfg file supports remapping any key to any other key--check it out!
I know this, I use the example KpEnter to Backslash already. I just wouldn't know what to remap the rest to.

Right now, I use picture-in-picture and F8 to manually enter these values, and it's a chore and a half to get right.

It was actually a reference to another post I noticed where it was suggested to give Mapster another interface or whatever it was, sounded like something "not as DOS" as I'd put it.
0

User is offline   Kyanos 

#8

remap = 08-4B,09-4D,0A-50,0B-48,2B-9C,45-46


That's what I use on laptops, it brings the texture repeat/offset up to the number keys 7,8,9,0. Also KeyPad Enter to backslash, and numlock to scroll lock.

This post has been edited by Drek: 19 November 2016 - 08:51 PM

1

User is offline   Kawa 

#9

Excellent, Drek! It'll take some getting used to but with the exception of numlock it works great.

Edit: TIL you can use the mouse and modifier keys to pan and scale. FML.

This post has been edited by Kawa: 29 November 2016 - 06:07 AM

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