I don't know if this bug was mentioned before, I'm sorry if it did.
After I updated my eduke32 version, I noticed a strange bug which can be really annoying sometimes - somehow, enemies become active when I look at them via viewscreen, like they can actually see me. This thing works rather randomly, it depends on how long I look at them and distance between them and the cameras, but it happens in almost every level.
Am I the only one who experience that, or is it common with the latest update?
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Enemies can see me through viewscreens
#1 Posted 13 November 2016 - 05:49 AM
This post has been edited by Sanek: 13 November 2016 - 05:52 AM
#2 Posted 13 November 2016 - 07:01 AM
You're not the only one.
I thought this was caused by mods (like DN3D fix), but had no chance to test it.
I thought this was caused by mods (like DN3D fix), but had no chance to test it.
#3 Posted 13 November 2016 - 07:45 AM
That happens to me too. By the way, if some developer reads this thread, I want to inform about another two bugs (I don't know if it's the correct place to do it):
- I have this line in one of my CON files:
defineprojectile CYBPROJ PROJ_BOUNCES 3
But ingame, the projectile never stops bouncing around.
- If you shoot a floor with breakable light texture, the ceiling texture of that sector will change to the same as floor, and will always spawn glass pieces.
This post has been edited by Perro Seco: 13 November 2016 - 07:45 AM
#4 Posted 13 November 2016 - 07:54 AM
the bouncing projectile was discussed in a different thread by Trooper Dan.
#5 Posted 13 November 2016 - 11:17 AM
Sanek, on 13 November 2016 - 05:49 AM, said:
I don't know if this bug was mentioned before, I'm sorry if it did.
Hendricks266, on 11 October 2016 - 10:04 AM, said:
Added it to the wiki.
It seems like bad behavior started in r5825. The implementation of the spriteflag itself has nothing to do with the bug.
It seems like bad behavior started in r5825. The implementation of the spriteflag itself has nothing to do with the bug.
Perro Seco, on 13 November 2016 - 07:45 AM, said:
But ingame, the projectile never stops bouncing around.
Post that projectile's PROJ_WORKSLIKE.
#6 Posted 13 November 2016 - 12:41 PM
Mark., on 13 November 2016 - 07:54 AM, said:
the bouncing projectile was discussed in a different thread by Trooper Dan.
Hendricks266, on 13 November 2016 - 11:17 AM, said:
Post that projectile's PROJ_WORKSLIKE.
Sorry, I haven't seen those threads. I also changed the PROJ_WORKSLIKE from 49222 to 32774 to make it bounce correctly.
#8 Posted 25 December 2016 - 10:01 PM
Perro Seco, on 13 November 2016 - 07:45 AM, said:
If you shoot a floor with breakable light texture, the ceiling texture of that sector will change to the same as floor, and will always spawn glass pieces.
Darkus, on 24 October 2016 - 12:59 PM, said:
Normally, when you shoot a ceiling light, it changes the texture to a broken light and spawn debris from the ceiling. But when shoot a floor light, it's still behave like you shoot at ceiling one, and since the floor texture remains the same, this is repeated:
EDIT: apparently, the last working version was r5811, so the bad behavior started either at r5839 or r5844 (r5839 gave me assertion failure at start, so I couldnt verify).
EDIT: apparently, the last working version was r5811, so the bad behavior started either at r5839 or r5844 (r5839 gave me assertion failure at start, so I couldnt verify).
Fixed in r5949.
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