Duke4.net Forums: Enemies can see me through viewscreens - Duke4.net Forums

Jump to content

Hide message Show message
Welcome to the Duke4.net Forums!

Register an account now to get access to all board features. After you've registered and logged in, you'll be able to create topics, post replies, send and receive private messages, disable the viewing of ads and more!

Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic

Enemies can see me through viewscreens

User is offline   Sanek 

  • 234

#1

I don't know if this bug was mentioned before, I'm sorry if it did.
After I updated my eduke32 version, I noticed a strange bug which can be really annoying sometimes - somehow, enemies become active when I look at them via viewscreen, like they can actually see me. This thing works rather randomly, it depends on how long I look at them and distance between them and the cameras, but it happens in almost every level.
Am I the only one who experience that, or is it common with the latest update?

This post has been edited by Sanek: 13 November 2016 - 05:52 AM

0

User is offline   Sledgehammer 

  • 247

#2

You're not the only one.

I thought this was caused by mods (like DN3D fix), but had no chance to test it.
0

User is offline   Perro Seco 

  • 106

#3

That happens to me too. By the way, if some developer reads this thread, I want to inform about another two bugs (I don't know if it's the correct place to do it):

  • I have this line in one of my CON files:

    defineprojectile CYBPROJ PROJ_BOUNCES 3

    But ingame, the projectile never stops bouncing around.

  • If you shoot a floor with breakable light texture, the ceiling texture of that sector will change to the same as floor, and will always spawn glass pieces.


Posted Image

This post has been edited by Perro Seco: 13 November 2016 - 07:45 AM

0

User is online   Mark. 

  • Honored Donor
  • 1,646

#4

the bouncing projectile was discussed in a different thread by Trooper Dan.
0

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 4,725

#5

View PostSanek, on 13 November 2016 - 05:49 AM, said:

I don't know if this bug was mentioned before, I'm sorry if it did.

View PostHendricks266, on 11 October 2016 - 10:04 AM, said:

Added it to the wiki.

It seems like bad behavior started in r5825. The implementation of the spriteflag itself has nothing to do with the bug.

View PostPerro Seco, on 13 November 2016 - 07:45 AM, said:

But ingame, the projectile never stops bouncing around.

Post that projectile's PROJ_WORKSLIKE.
0

User is offline   Perro Seco 

  • 106

#6

View PostMark., on 13 November 2016 - 07:54 AM, said:

the bouncing projectile was discussed in a different thread by Trooper Dan.


View PostHendricks266, on 13 November 2016 - 11:17 AM, said:

Post that projectile's PROJ_WORKSLIKE.


Sorry, I haven't seen those threads. I also changed the PROJ_WORKSLIKE from 49222 to 32774 to make it bounce correctly.

Posted Image
1

User is offline   TerminX 

  • el fundador
  • 4,566

  #7

Viewscreen bug fixed in r5932.

EDuke32 wiki svn builds bugs
Join us in #eduke32 on irc.freenode.net!
2

User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 4,725

#8

View PostPerro Seco, on 13 November 2016 - 07:45 AM, said:

If you shoot a floor with breakable light texture, the ceiling texture of that sector will change to the same as floor, and will always spawn glass pieces.

View PostDarkus, on 24 October 2016 - 12:59 PM, said:

Normally, when you shoot a ceiling light, it changes the texture to a broken light and spawn debris from the ceiling. But when shoot a floor light, it's still behave like you shoot at ceiling one, and since the floor texture remains the same, this is repeated:

Posted Image

EDIT: apparently, the last working version was r5811, so the bad behavior started either at r5839 or r5844 (r5839 gave me assertion failure at start, so I couldnt verify).

Fixed in r5949.
3

Share this topic:


Page 1 of 1
  • You cannot start a new topic
  • You cannot reply to this topic


All copyrights and trademarks are property of their respective owners and all comments are owned by their posters. Yes, our forum uses cookies. © 2004-2017 Duke4.net and Voidpoint, LLC

Enter your sign in name and password


Sign in options