Now, MusicallyInspired said this specific forum'd be "close enough"
And so, I introduce you, if you'll have it...
While Unkillable was a straightforward FPS, Virtual Firrhna is mostly exploration-based, with various locations mentioned or shown in the other two. For example, here's a (very) work-in-progress remake of a screen from the adventure game that really needs better textures:
Problems that I'd really like some help with:
I feel my character sprites could be better, but I've no idea how to do this without basically redrawing the whole thing. I don't mean the discoloration on the tail tip, that's trivial. Any suggestions would be welcome.- I am not very good at math, so when I tried to increase the amount of character sprite rotations from eight rotations (45°) to 16 (22.5°), I ended up replacing the single line of math and a conditional to x-flip when needed into a 16-line if-elseif block. Which works, but woah.
- There are probably others but I haven't encountered them yet.
- Any suggestions on scripting possibilities?
As a token of goodwill, I have a utility of my own design to turn a folder full of PNG files into a series of ART files. Because EditArt is cumbersome and failed to import my stuff, BastART outright crashes when I try, DukeRes won't even consider using the right palette... yeah. CompileArt. A simple command-line tool. With a script file to define offsets (untested) and animation (tested and woah boy that was a hassle and a half). If anybody's interested, I'll clean it up and put it up here for the rest of us. Might add palette.dat generation support, I don't know.