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Duke3D level geometry export.  "Found a thread here with exporter, but doesnt work"

User is offline   Brotendo 

#1

Hey, I'm looking for a way to get the duke 3d map geometry into a 3d modeling program. I found a thread here were someone posted an EXE for doing it, but it didnt work. Any help is appreciated.
0

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Your best bet is to use Polymer, noclip outside the map, and use a "3D screenshot" program than can intercept the OpenGL state and save it to a file.

Alternatively,

View PostHendricks266, on 25 October 2014 - 08:03 PM, said:

View PostHendricks266, on 18 October 2013 - 09:55 AM, said:

Try Ken's map2stl. No guarantee it will work with EDuke32's v8 (extended limits) or v9 (TROR) maps.


http://wiki.eduke32...._Command_Prompt

This doesn't provide any texturing, unfortunately.
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User is offline   Tea Monster 

  • Polymancer

#3

DISCLAIMER: I have not tried any of this so I don't know if it works.

There is this thread, which you may be talking about... https://forums.duke4...-map-converter/

Which has a dead link to this application... http://map2map.soft112.com/

If it does kick out a Quake 3 map, then you should be able to export from Radiant as an .obj file, which just about anything will read.

If that dosen't work out, then if you can find an app that will convert Duke maps to Doom wads, one of the Doom map editors will spit out an .obj file. If you go this route, be warned as you may have a lot of fun and games with missing textures and Doom tryng to make sense of DN3D's animated and sloped sectors.
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User is offline   Brotendo 

#4

Thanks for the help guys, but it didn't seem to work

I've succeeded in banging my head against a wall for several hours, but that's about it

Got a duke3d.wad, but every program i download that is supposed to even open it just crashes.

This cant be difficult can it? Wasn't this one of the first engines that had true 3D? Not to mention this engine is open source. How has noone built a simple exporter for this kind of thing?

Surely there has to be an easy way to export map geometry.

as for taking an open GL screenshot. Just more crashes.

Any help is appriciated!

This post has been edited by Brotendo: 02 November 2016 - 04:45 AM

0

User is offline   Tea Monster 

  • Polymancer

#5

It was never true 3D. What map (level) are you trying to convert?
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User is offline   Brotendo 

#6

View PostTea Monster, on 02 November 2016 - 08:11 AM, said:

It was never true 3D. What map (level) are you trying to convert?


Ah my mistake,

The level is E1L1
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User is offline   Danukem 

  • Duke Plus Developer

#7

View PostTea Monster, on 02 November 2016 - 08:11 AM, said:

It was never true 3D.


Yeah but Polymer does convert maps into 3D objects.
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User is offline   Tea Monster 

  • Polymancer

#8

That map2stl works a treat. You have to run it in a command prompt window.

Posted Image

Obj and STL format.

Attached File(s)


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