I know there are several things that could be factors, and as we know from recent midi stuff, eDuke32's compatibility with various audio files can change over the builds. Plus each of these files might have different encoding etc, not sure what could be causing the issue.
Ideally it would be a fun and good feature if putting an audio file in your eDuke32 directory with the same name as the corresponding sound in Duke would just work, like replacing an art file. And sometimes it does seem to, but I'm noticing not always.
Just for one example, I attached the pistol.voc sound I'd like to use, which is from Duke Nukem 64 I think, it's grabbed from the map ForeverDoom. Shouldn't putting this pistol.voc sound in the eDuke32 folder work? For some reason it doesn't use it.
[If it helps, I've deduced that this pistol.voc is most likely a pistol.wav file that he renamed to pistol.voc. Not sure what the status is on .wav files playing in eDuke32]
To further add to this, NightFright recently released a PSX voc sound pack for eDuke32 which doesn't work for me either.
Attached File(s)
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pistol.zip (7.21K)
Number of downloads: 85