supergoofy, on 15 October 2016 - 01:54 PM, said:
Any chance to port it to eduke32 ?
Why ? I'm generally not a defensor of Polymer, which I barely use but... Their renderer looks worse than Polymer. Let's also not forget that the maps were created using Mapster32, while their renderer wasn't ready yet and Polymer served as a placeholder.
Honestly, you can almost say the maps were created for Polymer, and if you ask me, they look better in Polymer than they do in WT, especially the lights.
The only thing that bothers when playing in EDuke32 is the extra lights Polymer has which WT doesn't have, such as the fading light of the shrinker and the lights emitted from switches, which I wish we'd be able to turn on/off seperately.
Edit : Also, EDuke32 already has 3 renderers. IMHO I don't think it needs a 4th one which is so similar to what it already has anyway. I've even seen people complain it has "too many renderers".