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[WIP] World Tour EDuke32 Compatibility Stopgap  "My package arrives."

#181

View PostHendricks266, on 16 September 2018 - 11:13 AM, said:

Where do you experience this problem? Can you post your eduke32.log file from a run where you see it?


Actually you can sleep peacefully, the eduke32.log can't be helpful after all this time counting the random gamplays i had sometime and, for some reason i can't replicate the problem anymore using the Stopgap files.

If i select the original WT GRP it will be replicated, but i swear that i had hard times trying to make the eduke32 working without that problem on WT, with or without the Stopgap 1 year ago or so, idk what the heck happened meanwhile, i would like to know.

Anyway, just if you are curious, this is what happens playing with the original WT GRP

https://youtu.be/dCPU1gFFF1c

Btw, about being curious, i tried right today to run the Stopgap with the latest version 20180906-6978 and it won't start (if you ask something to me, tomorrow it will work fine i guess...).

Who the hell are you!?
Don't dare to blame my english, I'm an Alien after all... Heavily armed too...

This post has been edited by The Battlelord: 16 September 2018 - 08:55 PM

1

#182

Sorry for the double post (can't edit the previous one).

View PostRunningDuke, on 18 January 2017 - 06:12 AM, said:

The only problem I have is that the episode names, level names and quotes don't appear correctly. I will attach a screenshot of this problem, as well as a zip file that contains grpfiles.cache and the log file.

Attachment duke0000.png



View PostHendricks266, on 18 January 2017 - 10:07 AM, said:

This means that my package is not working at all.



Oooook, the previous post was based on the old stopgap, reading these comments i think to know what happened: that time the stopgap were not updated yet, then, even if the stopgap files were extracted they did not take effect (for me), indeed, like the comment above, i remember that "level names and quotes were not appear correctly".

Some time ago i've downloaded the "new" stopgap (without know that it was updated) and i did the same thing without success, until yesterday, i forgot how to install it, i read the "readme" file and this time the .zip file went into the autoload folder, and the magic is happened lol, and i echo what i said already, it is a lot better than play it on Steam, Thank You!

False alarm, Peace.

Who the hell are you!?
Don't dare to blame my english, I'm an Alien after all... Heavily armed too...

This post has been edited by The Battlelord: 17 September 2018 - 10:16 AM

1

User is offline   Mark 

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#183

View PostHendricks266, on 18 January 2017 - 10:07 AM, said:

This means that my package is not working at all


Have you tried Viagra? :D
5

User is offline   December Man 

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#184

View PostMark, on 15 September 2018 - 10:55 AM, said:

It might help others if you posted what value you set the cache to as a temp fix until the problem is tracked down.


I use 800000000.
0

User is offline   mwnn 

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#185

I thought I'd register as I had to make some minor changes to the game files in order to get World Tour working under Linux and other people may run into the same problem.

eDuke32 (r6992) couldn't find the sound or texture files due to backslashes being used in the path names.

Replacing backslashes (\) with forward slashes (/) in the following two files solves the issue. (you can use a basic search and replace function in any text editor)

e32wt_normalmaps.def
USER.CON

As I understand it - for historical reasons (C/C++, Bell Labs, BSD/Linux, etc) - using forward slashes and relative path names is the preferred cross platform way of doing things.

This post has been edited by mwnn: 10 October 2018 - 12:48 PM

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