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[WIP] World Tour EDuke32 Compatibility Stopgap  "My package arrives."

User is offline   kona 

  • 0

#151

Thank you for your sharing Posted Image
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User is online   SonicB00M 

  • 5

#152

Feels great to have the new official maps inside eduke32! But is there a way to get additional mods to run? Nothing too crazy, I just want to try out the Brutal Duke mod (https://forums.duke4...rk-in-progress/).
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User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,497

  #153

Only if the other mods were designed as mutators.
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User is offline   RPD Guy 

  • 28

#154

View PostHendricks266, on 14 October 2016 - 01:28 AM, said:

Known issues:
The Incinerator is unimplemented.
Multiplayer (blue (and red?) palswapped) Incinerator pickups are not deleted in single player.
The Firefly and BOSS5 don't have any of the new projectiles.
Some breakable objects remain unimplemented.
I haven't added the Armor box to the classic mini-hud, or the slight adjustments to the full statusbar.
The episode 5 ending.
Three normal maps were overlooked.
Need a def token to invert the green channel of normal maps.


Hendricks,
Why the Incinerator and other objects aren't working properly on eduke? Compatibility with CON code? Or these features were not made using CON scripting?

EDIT: Nice job!!

This post has been edited by RPD Guy: 29 August 2017 - 03:40 AM

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User is online   Hendricks266 

  • EDuke32 Senior Developer
  • 5,497

  #155

Here is the answer:

View Posticecoldduke, on 19 October 2016 - 05:49 AM, said:

So what is the issue with getting the "The Incinerator" weapon implemented?

View PostFox, on 19 October 2016 - 06:00 AM, said:

Reverse engineering it. This is me trying to understand what they did:

Posted Image

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User is online   Jim 

  • 15

#156

DAFUQ doesn't mean it can't be done, right?
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User is offline   Player Lin 

  • 189

#157

View PostJim, on 31 August 2017 - 09:23 PM, said:

DAFUQ doesn't mean it can't be done, right?


More like "What the f*** they did that(The Incinerator weapon)?", that means it's just unlikely to happens unless someone really want to mess with that thing and finger out how to get it right. :unsure:

I'm the guy at 3DRealms Forum...

http://forums.3dreal...mber.php?u=3816

Sometimes, I act like a stupid asshole. I know, and I'm sorry about that. :(

This post has been edited by Player Lin: 01 September 2017 - 06:35 AM

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User is offline   RunningDuke 

  • 226

#158

I have found recently a bug with the Firefly Trooper. It seems like its sprite glitches into the E5 cutscene for some reason. I have a screenshot that shows the problem, in my own test map with a lot of fireflies to demonstrate the bug easier. Here is the screenshot:
Attached Image: firefly_glitch.png
I have also found another menu bug, which is unrelated to World Tour but since it happened while taking screenshots, I might as well post it here. What happened is while taking screenshots, I accidentally pressed F11 instead of F12, so it opened the Color Correction menu, then when I finished the map and went back to the main menu, the menu got glitched like that:
Attached Image: glitched_menu.png
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User is online   Jim 

  • 15

#159

is it possible to give the boss back his rocket so that he can attack at long range?
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User is offline   max_nukem 

  • 8

#160

 Jim, on 13 September 2017 - 08:41 PM, said:

is it possible to give the boss back his rocket so that he can attack at long range?


Yes! And you can not even imagine how cool!
Replace this file.

Attached File(s)



This post has been edited by max_nukem: 14 September 2017 - 01:11 PM

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User is online   Jim 

  • 15

#161

Thanks, is this Rockets and the flamethrower, or just the rockets?
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