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How to replace sounds in eduke32? (con files, def, etc)

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If anybody has some spare time to help an audio replacing layman with some of this, you'd be a hero.

A shortened version of the question, say I'd like to use some .wav sounds from Total Meltdown or N64 TC. Stuff like:

PISTOL.wav

SHOTGNCK.wav

WPNSEL21.wav

Could somebody, if you have the time and don't mind helping, post an example of the con and def files needed to make that work in eDuke32? Thanks. Any such file I've made has had errors so eDuke32 can't start.

This post has been edited by PsychoGoatee: 16 October 2016 - 01:33 AM

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