That fugly ass post-process filter "Just why?"
#1 Posted 02 October 2016 - 08:10 AM
When was this shit implemented anyway? I couldn't really tell but it seems like it's already there since the 2006 version judging from the 2006 gameplay video, the 2007 teaser, and the developer demo reels + Jace Hall footage (somehow, it's just odd seeing DNF using that HL2-style made-for-PC HUD there now that I'm used to the DNF we got).
#3 Posted 02 October 2016 - 10:49 PM
Mapper of the Month December 2014.
Herbs? Tell me more!