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Security camera issue

User is offline   Darkus 

#1

There's a bug when you look through security cameras, sometimes it "awake" monsters from the point you're seeing for. This is more noticeable at E3L1, when you look through the karaoke camera room, it awake the pigs in it.

The bug appeared at the version 5839, this is probably the cause:

Quote

r5826 | terminx | 2016-08-26 18:40:46 -0700 (Fri, 26 Aug 2016) | 1 line

The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with.

Versions below 5839 don't have the problem.

EDIT: I also mention that, some bugs I found some time ago are still here:
https://forums.duke4...u-related-bugs/

This post has been edited by Darkus: 30 September 2016 - 11:26 AM

5

User is offline   Hendricks266 

  • Weaponized Autism

  #2

Thank you for bisecting this! I've experienced it in E1L1, when looking through the security camera by the nuke button.
1

#3

I needed to revert back to r5811 because of this.

The map I'm working on depends on this not happining.

Hopefully it can get sorted out.

This post has been edited by Captain Massive: 03 October 2016 - 08:17 PM

1

User is offline   Darkus 

#4

What is the number of the SFLAG_WAKEUPBADGUYS flag? It's not listed in the Wiki.
http://wiki.eduke32.com/wiki/Htflags
0

User is offline   Hendricks266 

  • Weaponized Autism

  #5

Added it to the wiki.

It seems like bad behavior started in r5825. The implementation of the spriteflag itself has nothing to do with the bug.
0

User is offline   TerminX 

  • el fundador

  #6

Viewscreen bug fixed in r5932.
3

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