Duke Time to Kill (Release) "First Map"
#1 Posted 21 September 2016 - 01:39 PM
I've been a Doom mapper for many years and have always wanted to map for Duke but always too lazy to learn Build until very recently when I finally sat down and cracked my knuckles. This is my first Duke map and I'm still learning how to do things with Build, but it's been very fun so far and I plan to make many more. Hyper detailing is out of the question at the moment because I'm still accustoming myself with Build's way of sector building.
Some stuff isn't totally implemented yet like Coop starts or DM game-play, and I still would like to revise some things to change difficulty more than just monster count. I'll do that shit later. In the meantime though tell me what yall think.
http://www.filedropper.com/ttk_1
This post has been edited by Flesh420: 25 September 2016 - 02:56 PM
#2 Posted 21 September 2016 - 02:19 PM
You should put ( Release ) in the threads title so people know its a map release, I almost didn't realize that it was a map and passed it over.
Played it, I liked it and saw only 1 error ( Swing doors in bar bathroom have
Other than that it was great, and even challenging at times, and I liked the atmosphere and layout.
You even took the time to have the fems spawn monsters.
Awsome 1st map keep it up
This post has been edited by Captain Massive: 22 September 2016 - 01:28 AM
#3 Posted 21 September 2016 - 05:09 PM
Captain Massive, on 21 September 2016 - 02:19 PM, said:
You should put ( Release ) in the threads title so people know its a map release, I almost didn't realize that it was a map and passed it over.
Played it, I liked it and saw only 1 error ( Swing doors in bar bathroom have relitive and shaded ceilings ).
Other than that it was great, and even challenging at times, and I liked the atmosphere and layout.
You even took the time to have the fems spawn monsters.
Awsome 1st map keep it up
Thanks! I know what you mean by shaded ceilings but what do you mean by relative ceilings?
#4 Posted 21 September 2016 - 05:49 PM
#5 Posted 22 September 2016 - 01:25 AM
If you tab copy the shade over be sure to check the doors tags, becuase that will reset them in most cases, or just use shift+enter and check the tags just to be safe.
#6 Posted 22 September 2016 - 11:56 AM
#8 Posted 22 September 2016 - 01:27 PM
zykov eddy, on 22 September 2016 - 11:56 AM, said:
Thanks guys.
It's weird, Doom is easier only because of Doom Builder and you're not restricted anymore to doing things "proper." With Build you're forced to follow the "rules" more, like how I draw sectors, whereas in Doom I can do whatever without having to worry about map corruption. Duke's more fun though because sprites add a new dimension, and the special effects are allot easier than I anticipated to work with than Doom's soure-port hacks. Build's are like baked-in hacks, or something. There's a gritty feeling to Duke that's more fun than Doom, I think. Something about the engine.
#9 Posted 22 September 2016 - 08:09 PM
Filedropper is not a super ideal place to share your map since it deletes the file after a few days.
#10 Posted 22 September 2016 - 08:19 PM
Lunick, on 22 September 2016 - 08:09 PM, said:
So... you're saying it drops your files?
#11 Posted 22 September 2016 - 08:27 PM
#13 Posted 23 September 2016 - 02:13 AM
Lunick, on 22 September 2016 - 08:27 PM, said:
DUN..DUN...DUUUUN
My daughter said it was missing dramatic music.
#14 Posted 24 September 2016 - 06:38 AM
This post has been edited by Polunka: 24 September 2016 - 06:39 AM
#15 Posted 24 September 2016 - 12:11 PM
#16 Posted 25 September 2016 - 02:58 PM
#17 Posted 27 September 2016 - 12:12 PM
Captain Massive, on 21 September 2016 - 02:19 PM, said:
Flesh420, on 25 September 2016 - 02:58 PM, said:
This post has been edited by LeoD: 27 September 2016 - 12:14 PM