1. 45. Peacekeeper Revolver—Duke Nukem Zero Hour
So did he fire six or five rounds, Or Five? The Peacekeeper Revolver, the weapon that won the west. It held six rounds and dropped anything in front of you with one-two rounds. It made its debt in Zero Hour's Wild West Era, as an 1860 Colt Conversion. The Revolver had an air of refinement, in an uncivilized age. It demanded good judgement and careful aim for the greatest success. It was high damage and low capacity weapon what made it high risk high reward, but the consistency of power was undeniable when in the heat of combat. Imposing when held, and made bosses reel back when hit. Like the saying goes: Six bullets, more than enough to kill anything that moves. If there was one weapon I want retuning it would be this weapon. This deserves the first slot in my list. Wheel-gun, hand-cannon, man-stopper.

2. Devastator—Multiple Games
What if you combined a mini-gun with a rocket launcher? Well you get the Devastator. This four barreled machine gun rocket launcher is insane by design. It consumes ammo like nothing I have ever seen, but it will always guarantee whatever is in front of you will die within mere seconds. The ammo was rare, and it made you covet every box of rockets. It was a Boss-killer.

3. Lead Cannon—Duke Nukem Advanced
This gun was outright overkill. What if you combined four shotguns at once? Well you get this beast. The normal shotgun gets you far, however what if it had four smoking barrels? This Shotgun chews through ammo like nothing; and makes aliens become Swiss cheese. Four bullets per shot and was insane in terms of recoil. You got this gun when you were in the Australian city of Sidney and it was a shocker when you got it.

4. Microwave Expander—Duke Nukem 3D
It was gross to use, but satisfying when you heard the kitchen timer ‘ding’ sound. The Expander was a joke weapon, for the most part. This was a modification of the Shrinker. It expanded molecules till the point of bursting. It was an odd weapon that often resulted in hilarious deaths.

5. Winchester Rifle 30.-.30—Duke Nukem Zero Hour
In the Wild West Era, this gun was a workhorse. It had the range, the rate of fire, and the accuracy that made it a jack-of-all trade’s weapon. Stylish ion design and execution as every time you reloaded the weapon you twirled it.

6. Hi-Temp Flamethrower—Duke Nukem Time to kill
A secret weapon from Time to kill. In order to earn this weapon you had to fry 80 chickens with it. It was funny as well as deadly.

7. Plasma Cannon—Duke Nukem 64—Duke Nukem Zero Hour
Squeeze the trigger, wait for five seconds, and leg go. The plasma cannon was an awesome weapon that cleared rooms once charged. It fired mini-stars that once it the enemy, results in a supernova. The bullets were next to non-existent. It made its debut in Zero Hour as the BMF Thunderstrike where you had to scour secret areas to get this weapon and it only game with 3 shots. In Duke64 it was a prototype weapon that was unreliable, but it was a high risk high reward weapon.

8. M1911—Duke Nukem Forever
I know what you are thinking: The pistol? Out of all weapons why choose this one? Let me explain. When I first played this game I looked at the achievements, and one of them was called: Gunslinger. Where you had to carry this pistol throughout the game. I played the entire game on hard with this pistol and gained the achievement. This gun never failed me. Ammo was plentiful and could be the most powerful weapon in the game as it did quadruple the damage if you scored a headshot. This ivory handled, gold-plated pistol was a customized to fit Duke’s personality. It was iconic and easily recognizable.

9. X-3000—Duke Nukem Manhattan Project
This was an insane weapon. It was so overpowered that you had to play the game on Hard difficulty and collect all the nukes to get it. A lightning weapon that shocked all, and would chain lighting to other enemies.

10. Freezethower—Multiple games
What if an icebox had a trigger? You’ll get this weapon. The Freezethower was a strange weapon that made its debut it in the Lunar Apocalypse episode in Duke 3D. It froze aliens in their tracks and made them brittle as glass. Ammo was seldom seen but when you got ammo to spare it stopped all but the toughest aliens in their tracks frozen solid.
