Are/Were There Any Attempts to Fan-Remake DNF? "To make it more based on the 1998/2001 trailers."
#1 Posted 07 September 2016 - 03:24 AM
#2 Posted 07 September 2016 - 03:59 AM
If they can fix some of the issues with Polymer, then it might just be possible.
It would be fun to make something like the DNF mod, but with next gen models.
#3 Posted 07 September 2016 - 04:30 AM
#4 Posted 07 September 2016 - 02:47 PM
There's also Duke Nukem Eternity which at the moment is by far the closest thing we have to a modern Duke game on eduke32.
But yeah there have been a few attempts to do DNF on other engines, all met with C&D's. Most recently Duke Nukem Cataclysm. There was also a Duke Nukem Half Life mod many years ago.
#5 Posted 07 September 2016 - 10:33 PM
#6 Posted 07 September 2016 - 11:31 PM
This post has been edited by deuxsonic: 07 September 2016 - 11:33 PM
#7 Posted 10 September 2016 - 12:47 AM
However, model rigging and animating ended up being the bane of my existence so I couldn't manage to get a Duke model ingame for testing
This post has been edited by TheZombieKiller: 10 September 2016 - 12:48 AM
#8 Posted 11 September 2016 - 03:55 AM
#9 Posted 11 September 2016 - 06:44 AM
#10 Posted 11 September 2016 - 09:31 PM
Tea Monster, on 11 September 2016 - 03:55 AM, said:
That's actually the very same model I was trying to get in-game. However, now that I've modified the system so that it rotates the player model's chest rather than interpolating between a series of 'up', 'down' and 'forward' versions of each animation, I might be able to put the model in there without changes (aside from separating the head)
And well, BFG Edition (idTech 4.5) and the original engine (idTech 4) are open-source, so there's nothing really stopping me from adding another model format
This post has been edited by TheZombieKiller: 11 September 2016 - 09:32 PM
#11 Posted 11 September 2016 - 11:54 PM
MD5 isn't a bad format in and of itself (I have fixed problems with a text editor, which you can't say about a lot of formats ;-) ) . The problem is that the exporter for MD5 for Blender was written with a lot of rules that are hard to follow. It demands that all the movement bones be on one level and the driver bones be on another layer. The problem being that it can't decide which are which, resulting in playing musical levels with the bones in the rig till you decide 'Sod this!' and walk away. Either that or you try and remember how to do stuff in an ancient version of Blender that is akin to trying to build the Bismark with a stone axe. If you use Max, you have to use an ancient version, or compile the exporter for the version you are using.
#12 Posted 12 September 2016 - 01:07 PM
Tea Monster, on 11 September 2016 - 11:54 PM, said:
MD5 isn't a bad format in and of itself (I have fixed problems with a text editor, which you can't say about a lot of formats ;-) ) . The problem is that the exporter for MD5 for Blender was written with a lot of rules that are hard to follow. It demands that all the movement bones be on one level and the driver bones be on another layer. The problem being that it can't decide which are which, resulting in playing musical levels with the bones in the rig till you decide 'Sod this!' and walk away. Either that or you try and remember how to do stuff in an ancient version of Blender that is akin to trying to build the Bismark with a stone axe. If you use Max, you have to use an ancient version, or compile the exporter for the version you are using.
I'm finaly playing Doom 3 lol... Back in the days it was too much for my Geforce 4200 ti : D I like it so far. I'm in the hell levels (guess not much left). Reminds me a little of DNF errors compared to it's predecessor. Wonder how reviewers didn't complain that much about Doom 3...
This post has been edited by EvilEmperorZoRG {GR}: 12 September 2016 - 01:07 PM
#13 Posted 12 September 2016 - 02:12 PM
Plenty of people complained about it, really. But not near as much as DNF. I thought it was great but it wasn't a shootemup like classic Doom. But I never expected it to be. It screamed survival horror FPS from the moment I looked at the box cover. I don't know what everyone was expecting.
This post has been edited by MusicallyInspired: 12 September 2016 - 02:13 PM