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Duke Nukem 3D: 20th Anniversary World Tour

User is offline   Hendricks266 

  • Weaponized Autism

  #2071

One fewer file format to read. RTS files are renamed WAD files (inherited from ROTT), and since they contain VOCs anyway...
3

User is offline   TerminX 

  • el fundador

  #2072

I think inheriting it from ROTT was a big part of it. Instant compatibility with a bunch of user content that was already out there.
5

User is offline   Hendricks266 

  • Weaponized Autism

  #2073

I misread what NF said. I thought he meant why Gearbox moved the RTS contents into external Oggs. As far as the original Duke 3D release, what TX said.
1

User is offline   NightFright 

  • The Truth is in here

#2074

I kinda meant both, actually. XD

This post has been edited by NightFright: 21 October 2016 - 02:55 PM

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User is offline   NUKEMDAVE 

#2075

 Shadow Jolteon, on 21 October 2016 - 07:38 AM, said:

A floating window?

window.png

It's not even attached to anything. It's just floating there (This was easy to miss, since I noticed it is one sided).


It's supposed to be here:

Posted Image

Posted Image

There are actually quite a few overlooked things in the maps. I found a cola machine with a texture not added to the side of it and more. I've actually been correcting these things for the past few days just for personal use, but I may release the maps with my fixes if anyone is interested. I'm not sure if they will ever correct these things themselves and update the game or not. If I do release a pack, I will include MetHy's Prima Arena fix if it's alright to do so. Credit will be given.
5

User is offline   MetHy 

#2076

 NUKEMDAVE, on 21 October 2016 - 04:31 PM, said:

If I do release a pack, I will include MetHy's Prima Arena fix if it's alright to do so. Credit will be given.


You can use it, or you can re-connect the areas yourself, it takes a couple of seconds.

I think you should also un-block blocking sprites that get in the way, such as beers or donuts on the floors, cracks or stepladders against walls that you can stand on, etc

Skies are particularly fucked in classic mode. Mostly some bits and pieces which are of a darker shade, but also alignement if you look straight up, the later I'm not sure it's fixable (depends how their skies are made)

I also think you should include a list of every single little thing you change.

I must have a hundred screenshots or more of little things like that (misaligned textures etc) but you've probably noticed all that yourself

This post has been edited by MetHy: 22 October 2016 - 12:22 AM

1

#2077

Does nobody play this game online? I've been waiting over 30 minutes for ONE person to host a game, any type of game and nothing. This game is barely a week old and appears to be as dead as Duke Nukem Forever. ;)
0

User is offline   Micky C 

  • Honored Donor

#2078

DNF's online scene lasted longer than this, unless you mean at the moment.

I'm waiting for eduke32 to get multiplayer. Lots of people are waiting to make multiplayer-focused mods.
0

User is offline   oasiz 

  • Dr. Effector

#2079

The whole idea with RTS was that you could do your own and swap them in/out.
Debuted in ROTT, you could select RTS from the setup program. Made sense to have separate files since you could distribute yours quite easily then.

DUKE.RTS is just the stock one but nothing prevents you from exchanging that with ROTT one for example.
0

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#2080

 AdrenalinDragon, on 22 October 2016 - 04:28 AM, said:

Does nobody play this game online? I've been waiting over 30 minutes for ONE person to host a game, any type of game and nothing. This game is barely a week old and appears to be as dead as Duke Nukem Forever. ;)

The funniest (or saddest?) thing is that Megaton was more active despite delayed multiplayer. According to SteamDB, 74 people are playing the game right now and I bet console versions aren't any different. Even niche fighting games with shitty online were more active than WT.

And speaking of multiplayer, who was lucky enough to try it? Was it any good? I wonder how good/bad it is compared to some fighting games considering WT also uses P2P connection.
0

#2081

 Sledgehammer, on 22 October 2016 - 06:24 AM, said:

The funniest (or saddest?) thing is that Megaton was more active despite delayed multiplayer. According to SteamDB, 74 people are playing the game right now and I bet console versions aren't any different. Even niche fighting games with shitty online were more active than WT.

And speaking of multiplayer, who was lucky enough to try it? Was it any good? I wonder how good/bad it is compared to some fighting games considering WT also uses P2P connection.

I only seem to get a game through it by one guy who invites me to his matches. Sometimes it crashes for one of us and that usually causes the game to just end abruptly and kick us out back to the main menu. We've never managed to finish a whole episode because of it.
0

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#2082

Sounds like System Shock 2 coop.

This post has been edited by Sledgehammer: 22 October 2016 - 06:31 AM

0

User is offline   Wolf 

#2083

Found another bug to add to the WT list: the game automatically sets the max expander ammo at 50 and disregards the entry in gamestartup despite still being required to be defined there. Meaning, changing MAXGROWAMMO in USER.con won't have any effect.
2

#2084

Disregard this if it was already mentioned: enemies fall through the bridges in High Times. Things get extra funny when you shotdown reconcar above said bridges, so the pigcop appears on the surface of the water... but when it attacks in prone positions, it completely disappears, so you can't fight back. Build engine!
0

#2085

 Doom64hunter, on 21 October 2016 - 11:02 AM, said:

Well, here we go again, more fucked up stuff in the sound system:

Alright, first of all, a sharp-eyed user on Steam that goes by the name of "Dr4Wm4N" pointed out to me that the filenames in the "sounds" folder aren't completely identical to the ones in "Legacy_DukeTalk_OGG".
Namely, it turns out that 5 of the taunts from DUKE.RTS contained in "Legacy_DukeTalk_OGG" have not been renamed to what they are now called in the parent folder, namely:

  • BCNTRL01.ogg (New Name: BIRTHCONTROL.ogg)
  • DIEFO002.ogg (New Name: GONNADIE.ogg)
  • LUCKY02.ogg (New Name: SONOFABITCH.ogg)
  • SCUM01.ogg (New Name: ALGAEEATER.ogg)
  • WASTE003.ogg (New Name: WASTED.ogg)



Speaking of Duke taunts, anybody know if that "What are you? Some bottom-feeding, scum-sucking algae eater?" is from a movie or anything? Another one I'm curious if has been used before is "Life's a bitch, then YOU die" with emphasis on you, that's a pretty clever badass one-liner. Was this used somewhere before Duke used it?
2

#2086

 PsychoGoatee, on 22 October 2016 - 09:50 AM, said:

Speaking of Duke taunts, anybody know if that "What are you? Some bottom-feeding, scum-sucking algae eater?" is from a movie or anything? Another one I'm curious if has been used before is "Life's a bitch, then YOU die" with emphasis on you, that's a pretty clever badass one-liner. Was this used somewhere before Duke used it?


The expression's been used by a rapper called "Nas" in a 1994 rap called "Life's a bitch" so it's surely been around longer than Duke.

In general it's more like a saying than your standard action hero one-liner.

This post has been edited by Doom64hunter: 22 October 2016 - 10:58 AM

0

#2087

 Doom64hunter, on 22 October 2016 - 10:56 AM, said:

The expression's been used by a rapper called "Nas" in a 1994 rap called "Life's a bitch" so it's surely been around longer than Duke.

In general it's more like a saying than your standard action hero one-liner.


True true, "life's a bitch, then you die" is a well used expression. The little extra something of saying it the Duke way "then YOU die" (while killing aliens bastards) is a fun twist on it. I wouldn't have been surprised if it was used in some action movie or B-movie at some point like that, but cool if original to Duke too.
0

User is offline   Danukem 

  • Duke Plus Developer

#2088

View PostCryptKiller, on 22 October 2016 - 09:08 AM, said:

Disregard this if it was already mentioned: enemies fall through the bridges in High Times. Things get extra funny when you shotdown reconcar above said bridges, so the pigcop appears on the surface of the water... but when it attacks in prone positions, it completely disappears, so you can't fight back. Build engine!


Yes, Build engine...those bugs have been around forever and exist in EDuke32 as well. The only good solution to the pigcop one is for his script to be changed so that he won't go into his dive animation when on water.
1

#2089

View PostSledgehammer, on 22 October 2016 - 06:24 AM, said:

The funniest (or saddest?) thing is that Megaton was more active despite delayed multiplayer. According to SteamDB, 74 people are playing the game right now and I bet console versions aren't any different. Even niche fighting games with shitty online were more active than WT.

And speaking of multiplayer, who was lucky enough to try it? Was it any good? I wonder how good/bad it is compared to some fighting games considering WT also uses P2P connection.

I managed to have a couple of dukematches. They were 1v1s mind you, but there was no lag. It's kind of frustrating that there's no chat function when you're waiting in a lobby so that you could say to somebody 'let's wait for a few more people to join', because I had people join and then quit because I didn't start the game with just the two of us.
0

User is offline   HulkNukem 

#2090

Haven't had a single Dukematch or Coop session on PS4, and I tried several times the day it came out.
Compare to the original XBLA release and I was able to do 8 player sessions easily (which helped getting all the achievements) for the first month or so, and yeah, this release suffers from over exposure.
Also I was able to chat with Broussard when it came out on XBLA and I know I saw him Dukematching it that first day.
1

User is offline   LkMax 

#2091

View PostNUKEMDAVE, on 21 October 2016 - 04:31 PM, said:

but I may release the maps with my fixes if anyone is interested

Of course we are! (well, I at least am).
1

User is offline   Steve 64 

#2092

Is anyone here having this issue besides me On La Rumble Seems to be sound issue

0

User is offline   Steve 64 

#2093

Eye To Eye Battle

5

#2094

View PostDemon Duke, on 22 October 2016 - 10:35 PM, said:

Eye To Eye Battle



Wow, I didn't know he was so shitty that you can bug him out of his attack.

Not that you need to, anyway.



The mini Cycloid Emperors and mini Overlords in the level seem to kill themselves, so you don't even need to waste Devastator ammo until the boss fight.

This post has been edited by PikaCommando: 22 October 2016 - 10:59 PM

3

User is offline   Steve 64 

#2095

I think they should added Duke4 Members to test out World Tour knowing us we are to damn good.
3

User is offline   Lunick 

#2096

It's far too late for that
6

#2097

Are Gearbox playtesters that bad at video games?
0

User is offline   Sledgehammer 

  • Once you start doubting, there's no end to it

#2098

The better question is, do they even have ones?
0

User is offline   Micky C 

  • Honored Donor

#2099

The best question is, do they even care about feedback?
3

User is offline   Wolf 

#2100

View PostMicky C, on 23 October 2016 - 02:40 AM, said:

The best question is, do they even care about feedback?


I certainly hope so... I'd really hate for the game to be left in this state. I mean, Randy did say this a few days ago, so I hope it means something's happening with it.
0

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