Duke Nukem 3D: 20th Anniversary World Tour
#692 Posted 04 September 2016 - 11:08 AM
#693 Posted 04 September 2016 - 11:21 AM
#694 Posted 04 September 2016 - 11:30 AM
#695 Posted 04 September 2016 - 11:53 AM
This post has been edited by HMNuke93: 04 September 2016 - 11:53 AM
#696 Posted 04 September 2016 - 12:02 PM
neoacix, on 04 September 2016 - 11:30 AM, said:
+1
When I heard this, I wasn't sure if it's comedy or not but it seems like JSJ may have just had too free hands with his voicing. It sounds like he may have had so much fun in making these, that he forgot how it would compare to Duke3D where he was originally very critically directed and even had to say the lines with his teeth clinched the whole time.
https://youtu.be/iMpjQ0rPwDk?t=206
This post has been edited by spessu_sb: 04 September 2016 - 12:02 PM
#697 Posted 04 September 2016 - 12:09 PM
#698 Posted 04 September 2016 - 12:12 PM
HMNuke93, on 04 September 2016 - 11:53 AM, said:
A boss firefly or if they take the DNF route it is gonna be cycloid emperor...
#699 Posted 04 September 2016 - 12:19 PM
#700 Posted 04 September 2016 - 12:23 PM
Kathy, on 04 September 2016 - 12:19 PM, said:
Tell me about it.
If I'm forced to choose wether I play it ON or OFF, then I probably would choose to mute it. That just.. it's DNF. It goes way too over the top. Duke3D should be serious with just occasional subtle hint of comedy.
#701 Posted 04 September 2016 - 12:33 PM
It doesn't sound like Duke anymore. It sounds like Jon St. John.
At parts it sounds more off the mark than in DNF, like with the screams. Just how?
This post has been edited by Doom64hunter: 04 September 2016 - 12:38 PM
#702 Posted 04 September 2016 - 12:39 PM
That line is perfect lol... Remember the first time I heard him say that with that tone after I killed that (indeed annoying) thing... Made me laugh, it was dark comedy style. Didn't seem forced at all...
He did a perfect Duke voice up to Manhattan Project. Even though I liked Forever it seems he lost it a little from there... Bad direction by Gearbox or?
This post has been edited by EvilEmperorZoRG {GR}: 04 September 2016 - 12:39 PM
#703 Posted 04 September 2016 - 12:43 PM
The game description says it has "1 new enemy" called "Firefly", so unless it's kept secret, which I doubt, there isn't going to be a new boss... Honestly, the art team couldn't even seem to make a simple plant pot sprite fit in with DN3D (I mean, just look at it...), so a new boss sound ridiculous. "Firefly" is probably even an old enemy given a red palette or some shit like that, like a red palette Newbeast with wings.
I'd say the Rome colesseum is probably the boss map but that's just a wild guess.
I hope there is a secret 9th map as well, but it's the kind of hope that I'm sure will be unfullfilled. Probably gonna be a new episode with no secret map and no new boss, but at least we have 8 maps by the original level designers.
There hasn't been a single screenshot of the Paris level so far, and I'm honestly pretty excited about it, being French and all that, I wonder how it's going to be like. Probably something along the lines of the Champ Elysee, and the Arc de Triomphe (like in usermap Roch 7), just like in video game Onimusha 3 which I absolutely love because of it. Would be super cool. The Eiffel Tower is very unlikely to be seen in a Build game, Levellord or not. Probably just in the skybox.
Now that I'm done nitpicking every inch of a pixel of every screenshot and video, I'm actually starting to be excited of what could be good in this.
This post has been edited by MetHy: 04 September 2016 - 12:50 PM
#704 Posted 04 September 2016 - 12:43 PM
Doom64hunter, on 04 September 2016 - 12:33 PM, said:
I disagree there, but everybody digs different stuff. It was mentioned that Manhattan Project was a favorite for voice-acting, I think he sounds better here. I do think the scream sounds and stuff like that are hilarious/silly and need to be fixed by release, and we'll always compare the lines to the iconic original versions. But for me looking at these lines as lines in any Duke game, like say DNF or Planet of the Babes etc, it sounds like Duke usually sounded in high quality recordings.
"Come get some" for example, what's wrong with his delivery of that here? Sounds great to me. "Ooh, I needed that" also sounds good. "That's one doomed space marine" sounded perfect, one of my favs, etc. The smooth audio quality Duke of all the spin-off games etc after Duke 3D is just a different thing than the audio in Duke 3D. I dig both, and this sounds like Duke in every other Duke game after Duke 3D to me. "Who wants some?" "Groooovy", most of the lines sound great to me.
Jon St. John's normal speaking voice is very different from what he sounds like here, so I don't see why you'd consider this to just sound like him. Do you guys not like Duke's voice in the classic DNF trailers for example? Just curious, because that too is the smooth talking Duke, not the lo-fi gritty Clint Eastwood of Duke 3D (which also is cool). And even in the different sounding style, Duke 3D also has some of the smooth sound of Duke for some lines. Though the sound quality adds grit to it.
"Always bet on Duuuuuke" from the classic trailers, I really dig that version of Duke. And that's the Duke we hear here for most lines in my opinion. Nothing can replace the original, we'll still always play that with eduke32 most I'm sure. But I dig this for what it is, other than the issues I agree should be fixed up.
This post has been edited by PsychoGoatee: 04 September 2016 - 12:52 PM
#705 Posted 04 September 2016 - 12:45 PM
EvilEmperorZoRG {GR}, on 04 September 2016 - 12:39 PM, said:
More like no direction by Gearbox or no one else either for that matter.
DNF randy let JSJ basically just do by himself because randy isn't apprently ambicious enough. Anyone remember the stream from yesterday? He was just like "I mean come on, I own the Duke Nukem franchise".
#706 Posted 04 September 2016 - 12:50 PM
MetHy, on 04 September 2016 - 12:43 PM, said:
The game description says it has "1 new enemy" called "Firefly", so unless it's kept secret, which I doubt, there isn't going to be a new boss... Honestly, the art team couldn't even seem to make a simple plant pot sprite fit in with DN3D (I mean, just look at it...), so a new boss sound ridiculous. "Firefly" is probably even an old enemy given a red palette or some shit like that, like a red palette Newbeast with wings.
I'd say the Rome colesseum is probably the boss map but that's just a wild guess.
TerminX said he gave them the spritesheet of an enemy from the Duke 3D Betas since they originally just had an Enforcer or Assault Trooper with a mohawk in place.
I'm guessing it's the one you can see most commonly in Hendricks' unlisted Duke Beta video, the looks would fit the name. Definitely not a new boss though.
Regarding the sounds, it's both really. The new lines and the old sounds already clash horribly, but they somehow managed to make them sound even worse than in the original too.
This post has been edited by Doom64hunter: 04 September 2016 - 12:50 PM
#707 Posted 04 September 2016 - 12:53 PM
PsychoGoatee, on 04 September 2016 - 12:43 PM, said:
I love absolutely everything about every DNF trailer/version uptil 2003 but I'm not gonna go into detail on that to keep this on topic.
edit: but this honestly doesn't sound like how he did in the old DNF trailers.
This post has been edited by spessu_sb: 04 September 2016 - 12:55 PM
#708 Posted 04 September 2016 - 12:56 PM
Doom64hunter, on 04 September 2016 - 12:50 PM, said:
I'm guessing it's the one you can see most commonly in Hendricks' unlisted Duke Beta video, the looks would fit the name. Definitely not a new boss though.
Regarding the sounds, it's both really. The new lines and the old sounds already clash horribly, but they somehow managed to make them sound even worse than in the original too.
Can you remind us the link to that video?
#710 Posted 04 September 2016 - 01:04 PM
spessu_sb, on 04 September 2016 - 12:53 PM, said:
edit: but this honestly doesn't sound like how he did in the old DNF trailers.
"That's what I call a close encounter!", but it is hard to compare because even that 98 trailer has kind of low audio quality/clarity. I do think it sounds like Duke in most other Duke games though. Maybe if this had less clarity it'd seem more gritty and fit with what some fans are expecting. And that said, I do agree some of the stuff needs to be fixed up.
This post has been edited by PsychoGoatee: 04 September 2016 - 01:05 PM
#711 Posted 04 September 2016 - 01:27 PM
MetHy, on 04 September 2016 - 12:56 PM, said:
The very first enemies he comes across I'd guess.
#712 Posted 04 September 2016 - 01:27 PM
Who knows. I doubt this is the case, but whatever, I was bored and thought I'd write random crap on the forum for a moment.
Won't be buying this, don't have money spare anyway and if I did I'd rather not give it to Gearbox. Sorry to the old devs and such, is there any way I can send them money directly?
Edit: Y'know, I'd rather play the version in the above video, I'd gladly hand over money for that.
This post has been edited by High Treason: 04 September 2016 - 01:29 PM
#713 Posted 04 September 2016 - 02:06 PM
Also, about the new dialogue, I think the main issue with it, is Jon puts too much emphasis on the last syllable of words, or just says the line too slowly. Instead of "Groovy"... it's more like "Grooooovyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy"
This post has been edited by Striker: 04 September 2016 - 02:17 PM
#714 Posted 04 September 2016 - 02:24 PM
Can we buy the original version anymore?
#715 Posted 04 September 2016 - 02:27 PM
The return of Blum, Levelord and Lee is the real highlight of this release and may be the only reason for a purchase from my side. Whether that will be for 20 bucks is questionable, however...
This post has been edited by NightFright: 04 September 2016 - 02:28 PM
#716 Posted 04 September 2016 - 02:58 PM
What do you think of it? I hope they will go more into technological and game design topics as Source engine games do.
#718 Posted 04 September 2016 - 03:36 PM
NightFright, on 04 September 2016 - 02:27 PM, said:
The return of Blum, Levelord and Lee is the real highlight of this release and may be the only reason for a purchase from my side. Whether that will be for 20 bucks is questionable, however...
I really do think we'll get a new Duke game too, especially now that Battleborn has been out for a few months and they know it's not a hit. Seemed Gearbox was busy dealing with that. Agreed the new episode is by far why I'm so excited for this.
Developer commentary is a cool feature, is that Allen Blum talking with Randy in that clip? Wonder if Levelord will be on some of the levels commentaries too.
#719 Posted 04 September 2016 - 03:42 PM
stumppy84, on 04 September 2016 - 03:28 PM, said:
I was kinda hoping that with the developer commentary I wouldn't hear Randy before episode 4/5...
#720 Posted 04 September 2016 - 03:48 PM
PsychoGoatee, on 04 September 2016 - 03:36 PM, said:
Yeah, Blum designed Hollywood Holocaust and the majority of Episode 1 as well as most of Episode 2. I guess Levelord gets the voice in Episode 3 since he did most of the maps there. Will be interesting to see Episode 4 since there's a lot of folks packed in there.