I finally finished Duke3D World Tour yesterday! Phew, what a ride! It was a fantastic experience! I didn't expect the new episode to be THAT GOOD! I didn't have very high expectations, but not too low either. And I was pleasantly surprised.
I have completed the whole episode without dying (thankfully) and found all secrets, thanks to the YouTuber BringMeLight. On most levels, I was missing a few enemies but I think they were eaten by slimers and screwed up the enemy count, as I mentioned previously. No big deal, I did my job and killed everyone.
I have played on Let's Rock and found the episode to be slightly challenging but nothing too difficult, especially for a veteran Duke3d player like me. Most levels had so many health/ammo/supplies that I felt like I had too much sometimes but I think this was done for newcomers to the game because I noticed on YouTube how some players have trouble even with first levels of the game, so they decided to place health pickups at almost every corner and help newcomers, especially since there are also more mini bosses this time around and even full sized bosses. I will replay the episode on CGS at a later time but I hope to find the updated version of WT, so far I have been unsuccessful. I will try to comment a bit on each new feature and new level.
All levels were great! The original mappers (Allen Blum and Richard "Levelord" Gray did an excellent job with their new levels). There wasn't a single bad level in the episode. Only the last level may have been a bit disappointing but the previous levels didn't disappoint at all! Only nitpick I can give is some of levels were linear and prevented you from backtracking, so if you missed something, you couldn't return. The levels where I noticed this were High Times and Bloody Hell. It was a bit annoying how at beginning of Bloody Hell I picked up the card (granted, I stopped for a week and came back few days ago, only to forget about having card in inventory and continued and teleported while forgetting that door) but I still got all secrets at least, I just didn't explore one or two areas. I will keep in mind next time, though. Other levels may have some parts that become inaccessible later, so make sure to explore everything! Thankfully most secrets are easy to find but it doesn't hurt to watch a playthrough (for secrets only) if you are a completionist like me.
Most of the levels looked similar to each other, with Mirage Barrage and Golden Carnage being the episode's highlights and being the ones that stand out more. But the other levels (final level aside) were all pretty good. The other thing I found strange is the lack of continuity, as NightFright said, the episode is like a collection of maps, with Duke getting teleported from one location to another, it seems.
The new soundtrack is EXCELLENT! Lee Jackson did a fantastic job with the new music.
The new Duke voice by Jon St. John is just ok I guess but as everyone said, the pain sounds are the worst. Thankfully, I rarely heard the pain sounds since I usually had health around 100 or higher, rarely got below 40 to hear Duke crying in pain. Also the new quotes are largely forgettable. I don't think I ever came across to the infamous "BAZINGA!" line that was often talked about back in 2016. Where is it found? Or it isn't used at all?
I liked how the new episode comes with new additions (which are all fire themed) to make the levels play even better (Expansions in general are much better regarded if they come with new additions as well, compare that to all those official Doom expansions that have been released so far, none of which included anything new) but I honestly wish they spent more time on these new additions because they could have been so much better. That and maybe another new enemy or something.
The Firefly Troopers do indeed suck. I didn't have any trouble dealing with them and they are a joke. They often shrink themselves and become harder to hit but you can just kill them easily with explosives as the normal weapons have no effect on them. While they are shrunk, they sometimes shoot the same projectile as the player's incinerator but this is harder to notice, as they can be quickly removed with explosives. You can also kill them normally with hitscan weapons if they are normal sized but then they will turn red and explode.
The Incinerator is pretty good. You get quite a bit of ammo (and dropped by firefly troopers as well) and it doesn't require Freezethrower to function, compared to how Shrinker/Expander works and the fact there isn't a separate Expander weapon. However it seems to have introduced a minor bug where if you select the Incinerator and Expander (when you get Shrinker in later levels), on the classic HUD, on their respective slot the ammo shown is of the Shrinker and Freezethrower even if you have Expander and Incinerator selected, only the ammo box correctly shows the ammo you have. Not noticeable if you play with Minimal HUD (I played E5 with minimal HUD with occasionally checking for access cards if I had them). As for the weapon itself, it works great against any regular Duke3D enemy (troopers, pig cops, enforcers, octabrains, commanders and protectors). I haven't tried on Mini Bosses because I know it's a bad idea and I even remember reading in past that if you use the Incinerator on mini bosses too much, they become invincible just like how in Nuclear Winter using Freezethrower against Flying Frosty (commander replacement) renders it invincible. I already made that comparison when World Tour came out but I decided to mention again. Oh and also read about using Freezethrower against sharks also turns them invincible but I never use Freezethrower against sharks, so this didn't happen to me.
My only complaint here is the weapon sprite could have looked so much better. As pointed out previously, those green parts of the incinerator make it seem really ugly, as if it's a poor edit of the Freezethrower (which actually is, funnily enough), though I liked the added top part with the flame animation and also the firing animation with that animated gear. Someone else posted a cleaned up version of Incinerator on the forums and as stated, it was much better and done for free! This proves that fans can do way better (and for FREE) compared to the people paid to do the work they did.
The final boss is also a complete joke, as pretty much everyone has already stated before. Why does he attack with the same flamethrower like the fireflies? He is often far away from the player, why not make it fire the same incinerator projectiles as the player at least? I also noticed (though this is rather rare) he can spawn fireflies but in this case they just shrink and get killed in process by the player's RPG/Devastator, so another wasted opportunity for a bigger and better attack. Oh and forgot to mention it is just a palette swap of Cycloid Emperor and nowhere near as threatening as his brother.
The new cutscene is interesting...I guess but also a bit idiotic. Why would Duke eat the fried balls of a boss? Well since Lo Wang eats the sumo's eye (I think) in Shadow Warrior, I guess they had to do a similar thing for Duke. Oh and interesting how Duke looks like Duke from Forever instead of 3D. I liked the credits scrolling at end, at least.
The idea to use fully functional mini bosses (and even full sized bosses that don't end the episode) was something that the original game could have benefited. But the mini overlord and mini cycloid have quite a couple of issues. First, the mini overlord's rockets are as big as the full sized one. Second, the mini cycloid has a habit to kill itself with its rockets. Just take cover when you see/shoot one and he should damage himself which makes him more angry and then he dies. What a joke! Too bad there was no mini alien queen or full sized alien queen. Would have been interesting, maybe if the episode was longer.
I'm actually not sure if the episode is supposed to canonically take place after The Birth or after Duke Nukem Forever? As stupid as this may sound, I think this takes place after Duke Nukem Forever because of the fact that Duke says at beginning of the episode: "I'm too old for this shit!" and there is no way Duke would say that after a year after he killed the Queen and returned to his adventures, if we assume it takes place after E4. But then we wonder how did Duke manage to return how he was in Duke3D (meaning relatively fast, being able to jump high, wearing armor, non-regenerating health and carrying all weapons) instead of being the "old man" he was in DNF (meaning slow speed, not jumping high, refusing to wear armor, regenerating health and carrying 2-4 weapons). I suppose I wasn't much of a fan of prequels because it has to connect with the sequel in one way or another and there is often created a story conflict, even though I never caried about stories in video games before, I did think in last few years about canonicity of games and everything must be making sense. Then again, I may be wrong but Duke Nukem series didn't have a lot of continuity other than the main games, the spinoffs were just there I guess.
Plus, even if you have strong arguments for Alien World Order taking place between Duke3D Atomic and DNF, how come Duke's voice changed so much between the games, how come the Firefly Trooper and the E5 events weren't referenced in DNF and how come that Duke's design suddenly changed to resemble more the one in DNF rather than the classic one in Duke3D? Also the fact that WT pokes fun at DNF at the fact Duke can carry all weapons again, so clearly WT takes place after DNF with Duke probably traveling through time or current continuum or something.
Overall, the new episode (and the new music) is EXCELLENT but the port itself was just meh, just like with Megaton, it was a missed opportunity to become the perfect Duke3D remaster. Plus the main disadvantage compared to Megaton was the fact WT didn't have the expansions (I mean sure, not many people cared about Nuclear Winter but DC and Caribbean were definitely worth playing, wish they were included). Maybe next time (if there will be yet another Duke3d remaster/re-release) we will have a better opportunity, I hope.
Seriously, I really wish we got Hail to the King Collection instead of this. Maybe we have a hope for the 25th Anniversary, unless we get instead 25th Anniversary World Tour with a BRAND NEW 6th episode...which will also get ruined by Gearbox because they are incapable of doing things properly, instead they are rushing and overpricing the final product. And then they wonder why the product sold so poorly.
I heard that the more recent Switch version of Duke3D World Tour is much better. Is it true? Is it worth buying? I don't own a console but I was just wondering as I heard it is received much better than the PC port.
Here are a bunch of screenshots, this time I played with minimal HUD (only enabled fullscreen HUD to show my stupidity of holding the blue card unused at end of Bloody Hell) and Duke's voice changed to the new one. I also had the Developer commentary enabled but I never understood this feature too much because these icons are all over the place in most levels and are quite distracting. I know they are a feature that is also featured in newer Half Life games (I think, I never played Half Life before but I will get into the series soon, can't wait to see what they are about) but I just think they should have been included in a feature unlocked after beating the game, so you explore the levels (preferably empty) and listen to the developer commentary.
If there's anything else I'm forgetting, I may edit the post later or make new one.
EDIT: Looking at the screenshots, I remembered to ask: What is the point of that secret in Bloody Hell that you see in screenshot? It didn't contain anything. I think there was another secret in the episode that also didn't contain anything.
EDIT 2: Forgot to talk about the secret level and the Serious Sam Easter Egg. The secret level was interesting (and had a Battlelord boss but there was also another level later, I think Tour De Nukem, that had a Battlelord boss too) and I liked the Serious Sam Easter Egg in Mirage Barrage. "Why so serious, Sam?" indeed. His corpse can even be destroyed but it takes more than just a few kicks, probably two shotgun blasts (I shot once with shotgun and kicked him and then he got destroyed). That was Duke's response to the Duke Easter Egg in Serious Sam 2 I think (I never played Serious Sam games before). Then again there was also a Duke Easter Egg in Doom Eternal as well (found that in past weeks on YouTube) and hope to see another DoomGuy/Doom Slayer Easter Egg in a newer Duke episode/game, so Duke can get his revenge I guess.