RunningDuke, on 24 August 2020 - 11:20 PM, said:
Thanks! I think the two highlight levels (Mirage Barrage and Golden Carnage) feel like the evolution of the original levels and were rather unique, while four of levels (High Times, Red Ruckus, Bloody Hell and Tour De Nukem) could fit as levels in say episode 3 or 4, maybe if they didn't use the new art and used just the classic Duke3D art. I'm not sure where to place the secret and final level, I guess Prima Arena could fit as a secret level in E4 as well if it doesn't use the new art. Not sure about final level, it was way too short but then again we also had Stadium level in original Duke3D that was very short. This is my opinion, feel free to agree/disagree.
I think episode 1 and 2 have their own style, which is usually considered as the classic 3D Realms style with large scope, inviting and relatable places, but less micro-detail, sharp shadows, strict use of less colorful textures (as ck3D once noted, most of the base v1.3D corpus belongs to here), often, but not always, an oppressive atmosphere (for the better, that is). These levels are primarily built for single players. Most Blum levels belong to here, but occasionally Levelord managed to get in there too.
Episode 3 style is more abstract, more Sandy Petersen-ish in a way, which includes more enclosed areas, less relatable places, less "conceptual grandness", but more interconnection, and multiplayer as the prime feature in mind. While E1 style levels need teleport to join places for MP, it was never an issue in Levelord's maps. Texture use is somewhat similar to E1/E2, but more abstract in its execution, some places don't really make sense, and the atmosphere is more arcade-y. Despite all the abstract stuff, there are definite rules in these maps, ie. the night vision messages and the strict use of texturing. Old Levelord maps belong to here, and some episode 2 levels too (space is just a theme, not an actual style).
Episode 4 style as mentioned a couple of times here, are more "kid friendly" with the new colorful (and liberal use of) textures most levels are built for just extra fun and easter eggs everwhere. These levels are either combined with the E1/E2 style or the E3 style, depends on their author, but Randy's levels are the archetype of the typical E4 level. Unironically, Randy's style infiltrated the mapping scene much more than Blum's or Levelord's style.
Episode 5 style is actually based on the evolution of mapping, and Roch/ck3D styles were clearly seen in the maps, also the new textures look way different to the classic levels (it's really notable in High Times for example), even more colorful than the ones in E4, but there are some exceptions, so yeah, Golden Carnage for example is definitely an evolution of the classic E1/E2 style.
If I classify the styles above as A, B, C and D, here is the chart as I see the game:
Episode 1
Hollywood Holocaust - A
Red Light District - A
Death Row - A
Toxic Dump - A
The Abyss - A
Launch Facility - A
Faces Of Death - A
While Faces... technically is a multiplayer level, I classified it strictly as A, because it's texturing, atmosphere is definitely closer to the facade of the typical E2 level than to levels like Spin Cycle.
Abyss is one of the few Levelord maps that was built in Blum's classic style. You can only wonder how much requests Broussard and company asked during the map's creation.
Episode 2
Spaceport - A
Incubator - B
Warp Factor - AB
Fusion Station - A
Occupied Territory - A
Spin Cycle - B
Tiberius Station - A
Lunar Reactor - A
Dark Side - A
Lunatic Fringe - B
Overlord - A
As I said, E3 stlye can appear in space, and Incubator or the secret maps are prime example of that more abstract style. Warp Factor is a question, as TX said, the map was started and structured by Blum (without credits), and its layout is more E1ish than E3ish. But the way the level is textured, its atmosphere is much more close to levels like Incubator than to the likes of Spaceport.
Episode 3
Raw Meat - B
Bank Roll - B
Flood Zone - B
L.A. Rumble - AB
Movie Set - B
Tier Drops - B
Rabid Transit - B
Fahrenheit - B
Hotel Hell - B
Freeway - A
Stadium - undecided
Sewers Below - A
Sewage Company (Sweeney) - A
I think LA Rumble is a level where Levelord seemed to add some E1 vibes, mostly the outside areas, but it's still an unmistakably E3 map. Freeway as said many times is E1-ish from start to end, the map even reminds me of levels like Fusion Station in some places. The more interesting ones are the unreleased levels, as they were both Levelord maps, but in the end, and particularly Sewer, they look like something from E1, not something from E3. TX and others said E3 was nerfed at places for framerate issues, you can only wonder how the maps looked like before that (allegedly Rabid Transit was much bigger and had some big areas too). Nevertheless, Sewer and Sweeney felt like maps ripped from E1, even if you add more registered-only monsters to them.
Episode 4
It's Impossible - C
Duke Burger - AC
Shop 'n' Bag - BC
Babe Land - C
Pigsty - BC
Area 51 - C
Going Postal - AC
XXX-Stacy - B
Critical Mass - C
Derelict - A
The Queen - C
Again, it's said many times, but Derelict is very strictly an E1/E2 style map, and even its new textures (there are many) and its skybox felt like something belong to the classic corpus than to the new colorful additions (the captain's room was the sole exception). XXX Stacy felt like a map ripped from E3, much more so than Pigsty, which was Levelord from start to end.
Episode 5:
High Times - D
Red Ruckus - CD
Bloody Hell - D
Mirage Barrage - A*
Prima Arena - BD
Tour de Nukem - AD
Golden Carnage - A
Hollywood Inferno - AD
I marked Mirage, as its theme is different to classic E1/E2, but overall it's hard to classify that map as it's an outlier in the entire game (despite being very good). For me, Red... feels like something relatable to maps made by Randy, and Birth style overall (especially the inner locations), while Tour.... more felt like a mix of modernity and classic Sewer and E1. The second half of the map actually felt like E1/E2. Hard to rate the final map, but it's somewhat Golden Carnage part 2, except being a dud overall.
(Lots of weird autistic rants again....)