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What if You could play as an Alien in a Duke Nukem game  "or in a mod"

User is offline   BoowHow 

  • 52

#1

For some time I had this Idea floating around in my Head, how a Duken Nukem game or a Mod would look like,
were you could play as an Alien (or other enemies Duke encountered) instead of Duke himself.
For Example instead of playing Duke you would play as an Enforcer or a Pigcop or something like that.
What would be interesting is how possibly the Story, the Levels, the weapons and the enemies look and feel like.
What may or may not also be interesting is, if you would at one point encounter Duke and how that would end like.(Probably in a fight);)

Anywhat I just wanted to post this Idea here to know what you would think about that, if it's a good Idea or a bad one.
Cheers and bye.




BTW: Sorry if there are any spelling mistakes. English isn't my Native language.


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User is offline   HulkNukem 

  • 881

#2

You pick an alien, start off in some city block attacking civilians, you see and hear explosions in the distance, you now have to take off running before the alien ass kicker comes in and kills you.

Basically its a horror movie
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User is online   Trooper Dan 

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#3

Maybe it's fate or an omen or just a strange coincidence...but I was just thinking about this myself starting last night. I have a very specific idea about it if you are interested in pursuing this, BoowHow. Are you a level designer?

My idea is that you start as the lizard trooper who sits on the toilet in E1L1. A million times you have died and reset. The stall door opens, Duke Nukem shoots you (sometimes with a pistol, sometimes a shotgun, sometimes the rpg, on rare occasions the chaingun), and then you die, and repeat. Again, and again. But something has changed. Now you are aware that this has happened before. Every time it happens you learn. The sound of the distant skycar crashing is always the beginning. Then a pause, then the shooting, the screams of your brothers. It gets closer. You must get out. Maybe if I cloak this time....

So you start as that liztroop on the toilet and somehow you must get the better of Duke as he enters the movie theater bathroom. Once you do, a whole new world of possibilities open up. You turn against your comrades, you learn. But the world is a mystery that must be unraveled.

In terms of gameplay, you have cloaking, infinite jetpack, a good (claw) melee attack, your laser pistol of course (beefed up from the regular liztroop one), and you can use some of Duke's weapons. Other aliens will not attack you right away unless they have learned to identify you as a traitor, and you can use this to your advantage.
6

User is offline   moggimus 

  • 14

#4

Huh, that sounds interesting indeed. I can definitely see some interesting gameplay not only as a Liztroop, but also the Enforcer, Pigcop... maybe even Octabrain.
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User is offline   Fantinaikos 

  • 289

#5

When someone think to impersonate an enemy people in general thinks to a Pigcop more than a liztroop, or an enforcer because it is more versatile, it even exist an old mod TD mod somewhere that makes you able to impersonate one (or it was just an audio replacement?). It can't be properly considered an alien creature anyway, it's just an ex-human trasformed by the aliens. Something different and original would be take the role of a protector drone, for what concerns me I've done some firstperson HUD of a protector drone that uses ALL the DN3D. Those where you see the hands of course.

This post has been edited by Fantinaikos: 28 July 2016 - 01:58 PM

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User is online   Trooper Dan 

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#6

Using a protector drone would be fun for a while, but jumping and melee could be added to any enemy, and having a shrinker is nothing new either. The only enemy that would really add anything new to the gameplay is the liztroop, because of his cloaking ability. And because the liztroop is an intelligent humanoid, it is also much better suited for being the protagonist in a game with a story.
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User is offline   Fantinaikos 

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#7

Quote

Using a protector drone would be fun for a while, but jumping and melee could be added to any enemy, and having a shrinker is nothing new either.


An infinite ammo shrinker still a quite good vantage.

Quote

The only enemy that would really add anything new to the gameplay is the liztroop, because of his cloaking ability.


liztroop captains only possess this device, so in an eventual story, the alien protagonist should have this grade. Or at least a common soldier that steals it.

Quote

And because the liztroop is an intelligent humanoid,.


Posted Image
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User is offline   Katrix Kytarix 

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#8

View PostTrooper Dan, on 28 July 2016 - 01:28 PM, said:

My idea is that you start as the lizard trooper who sits on the toilet in E1L1. A million times you have died and reset. The stall door opens, Duke Nukem shoots you (sometimes with a pistol, sometimes a shotgun, sometimes the rpg, on rare occasions the chaingun), and then you die, and repeat. Again, and again. But something has changed. Now you are aware that this has happened before. Every time it happens you learn. The sound of the distant skycar crashing is always the beginning. Then a pause, then the shooting, the screams of your brothers. It gets closer. You must get out. Maybe if I cloak this time....

So you start as that liztroop on the toilet and somehow you must get the better of Duke as he enters the movie theater bathroom. Once you do, a whole new world of possibilities open up. You turn against your comrades, you learn. But the world is a mystery that must be unraveled.

In terms of gameplay, you have cloaking, infinite jetpack, a good (claw) melee attack, your laser pistol of course (beefed up from the regular liztroop one), and you can use some of Duke's weapons. Other aliens will not attack you right away unless they have learned to identify you as a traitor, and you can use this to your advantage.


Please DO THAT, it sounds awesome for me. Though, wouldn't infinite jetpack be a little op?

Don't waste your time or time will waste you.

This post has been edited by Katrix Kytarix: 28 July 2016 - 02:29 PM

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User is offline   deuxsonic 

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#9

Stand motionless in a pose, spot player and start moving, utilize very limited behavior, die every single time such encounter occurs at the hands of a character that is far more mobile, strategic, and better-armed than you.
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User is offline   Fantinaikos 

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#10

View Postdeuxsonic, on 28 July 2016 - 02:35 PM, said:

Stand motionless in a pose, spot player and start moving, utilize very limited behavior, die every single time such encounter occurs at the hands of a character that is far more mobile, strategic, and better-armed than you.


The industry should stop to add enemies with an efficient own route only in stealth games.
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User is online   Trooper Dan 

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#11

View Postdeuxsonic, on 28 July 2016 - 02:35 PM, said:

Stand motionless in a pose, spot player and start moving, utilize very limited behavior, die every single time such encounter occurs at the hands of a character that is far more mobile, strategic, and better-armed than you.


So that's how you would design the gameplay? Doesn't sound like much fun.

There are many ways in which one could implement controlling a monster. One would be to make it a special power in which the player temporarily possesses an enemy. In that case they would have the exact capabilities of the enemy they are possessing -- they would not be able to get very far per possession, but they would not need to, the possessed enemy would die and later they could possess a different one.

Another way -- the one I was proposing -- is that you have a full-fledged player character that is based on, but not identical to, an enemy. The playable version of the liztroop, for example, would have greater movement speed than the enemy version, be able to move (but not attack) when cloaked, and be able to carry a variety of weapons.

Needs of game design > canon
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User is offline   CatNapDreams 

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#12

I like this idea... :D
I used to play Corridor 7 as an alien, but when you stood still you turned into something else like a file cabinet or plant or something I forget. But it was a really unique idea.
Many multiplayer games have "teams" anyway... surprised this hasn't been considered in a Duke Game before... but maybe it has.

CatNapDreams.
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User is offline   Loke 

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#13

View PostCatNapDreams, on 28 July 2016 - 03:05 PM, said:

Many multiplayer games have "teams" anyway... surprised this hasn't been considered in a Duke Game before... but maybe it has.

CatNapDreams.


Something similar to Natural Selection for Half-Life is actually something I've thought about for some time. Pitting two teams against each other (aliens versus EDF). Duke Nukem would be excluded for obvious reasons. As aliens you could play as different classes such as Troopers, which would be the lower class, up to the higher classes such as the Mini Battlelords. Getting to these classes would require points or some sort of currency that you'd get from killing EDF players. Obviously you'd also have to have some sort of limit on the classes (1 or 2 max on the team) -- having 10 Battlelords running around wrecking shit would be silly.
On the EDF side of the spectrum you'd, instead of classes, get different weapons that you could possibly acquire from an armory or something similar. Killing aliens would let you buy heavier weapons and possibly items as well.
Also, If you would die as a Battlelord, for an example, you'd lose that class and respawn as a basic Trooper so you have to be careful and work as a team. Same with the EDF soldiers -- die as one and you will lose all your equipment and respawn with the basic shit. Of course other EDF players could pick up your shit as well (the equipment would despawn pretty fast though after your death and the aliens could possibly destroy them as well).

You could even have some sort of resource gathering as well which would give you points or currency sporadically. These resource points would be scattered around the map and controlling these would obviously require team work -- having map control could be vital against defeating the enemy team.

Just a shame that the multiplayer scene is practically dead last time I checked. Oh well, one can dream.
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User is offline   MetHy 

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#14

It would be fun to play at the start of the invasion. There would be AI alien parterns, and you'd fight cops and EDF soldiers. You could kill as many of those as possible, but also male civilians running around.

However the main goal would be to capture as many babes and female civilians as possible, and you could also turn cops into pigcops and EDF soldiers in the mutated DNF kinds. Turned humans would become allies for a while.

Duke would be the end boss of course, and he'd be very hard to kill. But if you die against him, it's not "game over", it's "bad ending", the "good ending" (=alien wins) would just be hard to get.

Duke could also appear from times to times in the distance. Or, he could randomly appear once in a while to annihilate the AI parterns you've made for yourself, to kill the cops and EDF soldiers you've turned.

PS: some random gameplay ideas:
- be able to control Sentry Drones, like short "remote control" sequences. For instance a path is blocked by wreckage or a reinforced door, so you control a Sentry, which is smaller and can fly, to go around the blocked path, or find a way by flying through vents, and find the weak spot of the structure blocking the path and detonate the Sentry to make the whole thing explode and clear a path.
- flying in a Recon car or driving a pigtank
- "escort mission" where your goal could be to keep the slimers safe until they find a group of babes; or to be the private guard of a Battlelord who has to reach a precise point (or rather, to be the private guard of an Alien Queen until she finds an underwater spot good enough to egg, as she should be weaker overwater than it really is in game)


This post has been edited by MetHy: 28 July 2016 - 11:50 PM

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User is online   Trooper Dan 

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#15

^^ Sounds like a really neat game idea, but a lot of work. Some of those gameplay ideas would require new maps. Outdoor city street maps would be best for most of the episode, since wide city streets can accommodate battles with AI partners without them getting in the way too much.

What I like to do when starting on a new project is divide it up into stages, where each stage could potentially be a releasable mod if I were to stop working on it. In this case I would start with the basic playable liztroop character (abilities such as cloaking, weapons, new inventory such as the mini-remote drone, etc.) That would be stage 1 and I would have a "you can play as liztroop" mod. Stage 2 would be adding cops, edf soldiers, civilians, a Duke AI, coding all the regular enemies to recognize the new human actors as enemies and vice versa, and adding a mutator gun. Stage 3 would be adding an actual story with cut scenes and new maps. But if the maps don't get made, stage 2 could potentially be released without them, if the new content is forced into old maps (that is essentially what I have done so far with Duke Forces).
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User is offline   MusicallyInspired 

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#16

Actually, it sounds like a neat MP idea. Some players play as aliens collecting women and someone plays Duke.

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User is online   Trooper Dan 

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#17

Maybe I'll make that next year. Too much stuff on my plate right now.
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User is offline   BoowHow 

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#18

Phew, didn't know this would get so many replies in almost a day.
I'm glad most of you like this Idea since it was something I was thinking for a while.
Anyway I like the Ideas from Trooper Dan, Loke and Methy how this could be done and
pretty much all of them sound awesome in my opinion.
Unfortunately I'm not a level designer.(Although I did try to some time, but lack of inspiration and my own lazyness quickly took over)
I do like it how it could be done as either a Singleplayer mod or/and a multiplayer one.
Maybe someone out has also some Ideas how it could be done so I'll wait for a while and see, if there might be more Ideas how it could be done.:)


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User is online   Trooper Dan 

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#19

I have saved all the suggestions in a file for future reference, in case I decide to develop it. If I make a singleplayer mod starring the lizard trooper, the mod will be called "actor liztroop"
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User is offline   deuxsonic 

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#20

What if you had it where Duke is an AI working to complete the level, like giving it paths to follow and things needed to play through maps, and you are assigned as an alien along the usual path of beating a level and if you kill Duke then he would respawn and try to play again but his skill would increase, like how Unreal Tournament has many skill levels and gradually makes improvements as you crank up the skill and if he killed you, you would take control of another alien slightly ahead of Duke's position where he would need to head next. Your health, weapons, mobility, and abilities dictated by what kind of alien you are controlling. You could make it like a time trial where you see how many times you can stop Duke before it becomes too difficult (having a Godlike skill where like with UT, the AI is capable of things that a human player can't, like being omniperceptive) or how early on in the map you could stop him or how weak of an enemy you could stop him with.

I also think of Perfect Dark's Counter-Operative mode where you played as one of the enemies and player 1 was Jo but you could potentially do multiplayer and put everyone on the enemy team, or maybe have an option to do it like that where one player is Duke and the other player is various aliens and for what you'd lose by being various aliens you'd make up for by being able to keep controlling different ones near Duke and then if Duke kills all the enemies and exits then it looks at how long it took that player, the roles switch, and whomever's time is better is the winner for a particular map. This way wouldn't require the special Duke AI of the above.
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User is online   Trooper Dan 

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#21

Yeah you could possess various aliens in the map in an effort to stop duke -- I think the player should be a spirit in that case, or some malevolent alien mind. That doesn't interest me as much as the other options, to be honest, but it's doable.
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User is online   High Treason 

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#22

Personally I've always been fond of the idea of some kind of giant alien hive mind. Most of the aliens, like Liztroops and probably even the mutant Pigcops (which aren't really aliens), are fairly dumb drones but they're connected to it and on occasion the hive mind intervenes when it sees fit. This would explain why they occasionally do smarter things like setting the trap in E1L2, operate machinery they would not be familiar with or appearing to know a language they wouldn't otherwise know - perhaps assimilated when the Pigcops were created.

I'd elaborate further on my theories, but...

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User is offline   deuxsonic 

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#23

I like to think of them as just a bunch of malevolent turds bent on taking earth for themselves that all happen to hate Duke because they've been told to look out for him and because he's killed others of the alien species featured so revenge too. The hivemind thing like what the Strogg have takes some of the comedy out of the game because then they're not fully acting by themselves. Duke3d's charm largely comes from Duke's reaction to things and the comedy of the game. Shrinking and stepping on aliens is still hilarious and the sounds that go with it and crushing them in doors and seeing slimers eat enemies only make it better. The expander is the same way, especially when they're in a cramped space and can't get any taller and just get wider before exploding. Being able to reduce even rather problematic foes like mini Battlelords with a single shrinker hit is really amusing.

This post has been edited by deuxsonic: 30 July 2016 - 09:06 AM

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User is offline   Tristan 

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#24

While I like many of these ideas here, I actually had a idea similar to one posted above.

I had an idea where Duke would be a programed bot, and the bot would be running for 100% completion of each level. You get to play as the aliens, and you get the same powers and everything they have, nothing extra, nothing less. And you have to try and kill Duke before he kills all the aliens in the map. So the enemy amount would be set at Come Get Some, to give you the most enemies to use to defeat Duke.

Another idea I had, wasn't really for use in the BUILD engine, but I always thought it would be cool to see a game similar to Command and Conquer but with EDF vs the aliens, and you could play as either. Duke could be in the game but as a NPC, maybe it could be a prequel to DN3D, and Duke is still on his way to earth, and is communicating with the EDF forces, or at later points it could be set in LA where Duke lands. Ultimately the EDF would lose this game, even if they win in their missions. Or it could take place after DN3D.
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User is online   Trooper Dan 

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#25

^ I have thought about making a Dukebot capable of completing entire levels using Duke's normal capabilities (no cheating), which I think would be an interesting project. The ultimate challenge would be coding it so that it didn't require pre-made paths (very tough when you consider all the different ways that level progression can work, especially in nonlinear levels). Making a good Dukebot is a lot of work, though, and if the player is limited to controlling monsters the results might be more frustrating than fun. It would probably come down to whether you can get an accurate shot off when the Dukebot runs into view before he kills you. Also consider that the times when Duke is most likely to take damage is when there is more than one monster shooting at once, but you are only controlling one of them at a time. As he kills monsters you could end up rapidly switching between different viewpoints which would be confusing and you might end up getting killed before you could do anything.
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User is offline   deuxsonic 

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#26

I thought that the AI would be a solution for a single-player experience. For multiplayer, one player could be Duke and the other player(s) would be the aliens trying to stop him. Perhaps instead of being assigned to an enemy you could cycle through them and for each map it would come down to maybe who beat the level the fastest or who did the most damage to Duke or who killed Duke the most number of times before level completion. Even with the restrictions of the enemy type you play as, you are still far more deadly than that enemy controlled by the game when it comes to reaction time and being able to lead your target and utilizing cover more effectively. One thing to think of is that there are different play styles that the AI might emulate, like some players like me like to get 100% on maps, so if you're a holdout monster who ties up Duke for an extra minute or so... I'm not sure what you'd do in the case of a speedrunner... There would have to be something to compensate for someone just running to the end (I guess you having access to all the enemies being alive would give more of a chance in this circumstance to kill him.)

This post has been edited by deuxsonic: 30 July 2016 - 08:18 PM

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User is offline   Altered Reality 

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#27

General setting: a sandbox map.

Player character: a liztroop captain.

Your mission: to abduct women who will then be impregnated by octabrains and used to produce alien spawn.

Objects you can use:
- portable teleporter (moves you, as well as anyone standing closer than a yard from you EXCEPT DUKE, back and forth from the mothership. Used to move abducted women to the mothership, as well as to pick up more ammo or health, which you can only find on the mothership. When you leave the mothership, it takes you back to the same place you were before)
- energy blaster (a hitscan weapon, but with an effect that makes it look like a projectile weapon. A limited supply of shots, but you can return to the mothership to get more ammo)
- Jetpack (fly around the map for fun and profit. Use it to survey the area and to escape from enemies)
- Cloaking device (sneak around without being noticed. Use it when the situation gets too tense. It is automatically disabled whenever you shoot or teleport.)

Enemies:
- EDF soldiers (they can wield pistols, shotguns, rippers or RPGs. They can throw bombs. Medium strength.)
- Duke Nukem (the creature who your race fears the most. An almost superhuman warrior who can wield all weapons and has superior physical strength and resistence. Extremely hard to kill, better dealth with using evasive tactics)

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This post has been edited by Altered Reality: 31 July 2016 - 10:29 AM

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User is offline   PikaCommando 

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#28

Didn't DNF have a cut EDF vs Pigcop game mode? Or was that just TDM with different skins?
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User is online   Trooper Dan 

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#29

View PostAltered Reality, on 31 July 2016 - 10:26 AM, said:

General setting: a sandbox map.

Player character: a liztroop captain.

Your mission: to abduct women who will then be impregnated by octabrains and used to produce alien spawn.

Objects you can use:
- portable teleporter (moves you, as well as anyone standing closer than a yard from you EXCEPT DUKE, back and forth from the mothership. Used to move abducted women to the mothership, as well as to pick up more ammo or health, which you can only find on the mothership. When you leave the mothership, it takes you back to the same place you were before)
- energy blaster (a hitscan weapon, but with an effect that makes it look like a projectile weapon. A limited supply of shots, but you can return to the mothership to get more ammo)
- Jetpack (fly around the map for fun and profit. Use it to survey the area and to escape from enemies)
- Cloaking device (sneak around without being noticed. Use it when the situation gets too tense. It is automatically disabled whenever you shoot or teleport.)

Enemies:
- EDF soldiers (they can wield pistols, shotguns, rippers or RPGs. They can throw bombs. Medium strength.)
- Duke Nukem (the creature who your race fears the most. An almost superhuman warrior who can wield all weapons and has superior physical strength and resistence. Extremely hard to kill, better dealth with using evasive tactics)


Pretty good ideas, easier to develop than the MetHy version, but lacking some stuff. I would say the portable teleporter should only be for yourself, but with an interruptable countdown if you are hit (so you can't use it to escape if you are getting killed). The chicks and other things you want to capture can have teleport markers tossed onto them, which allows the mother ship to lock-on and then they teleport without you. This way you don't have to keep going back to the mothership, which would break up the gameplay too much. Also, ammo and anything else you need for the mission should be findable in the map so you don't have to keep going back to your ship. All of the regular Duke enemies should be in the game, but as allies. Also, there should be more EDF enemy types, such as vehicles. Maybe they could have some mech armor guys too.
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User is offline   JumpJuneJump 

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#30

It would be insanely hard, but a lot of fun, to try to make an Alien: Isolation variation where Duke is the Xenomorph equivalent. He's just out there... being Duke... and could make you pay at any moment and is the only thing to really be afraid of.

This post has been edited by Wieder: 31 July 2016 - 03:16 PM

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