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E3L6 crash

User is offline   Moggimus 

#1

[EDIT] Just as I was about to post this, I was looking through the log there and had a quick thought. I disabled my autoload folder (I'm using the FLAC SC-55 music pack) and it loaded. Seems like loading the large FLAC files is the issue. I guess I'll just switch to the OGG pack, but figured I'd still post this since I didn't see a thread that mentions this specifically.

Quote

Does E3L6 load for anyone? Always crashes for me on load. I'm using my original 1996 dated 1.5 GRP file; no external E3L6 map file. No mods. I went back a year to build 5303 (2015-07-16) and it still crashed. I went back another year to build 4552 (2014-07-22) and it loaded.

I can do the work and find out which build starts crashing for me, but I'm just wondering if anyone else has this issue? Using 64-bit builds btw. I tried a recent 32-bit build and it crashed as well.

What I get is a buffer error:

EDuke32 2.0.0devel r5811 (64-bit) C++ build
Compiled Jul 4 2016 07:23:00
Using H:/Games/Duke3D/ for game data
Running on Windows 7 Service Pack 1 (build 6.1.7601)
Initializing SDL 2.0.4
Searching for game data...
Using "DUKE3D.GRP" as main game data file.
Using group file "autoload/duke3d_flac_v4.zip".
Compiling: GAME.CON (151190 bytes)
Including: DEFS.CON (35992 bytes)
Including: USER.CON (45482 bytes)
GAME.CON: In actor `ORGANTIC':
GAME.CON:3967: warning: found `else' with no `if'.
GAME.CON: In state `pigshootenemystate':
GAME.CON:5890: warning: found `else' with no `if'.
Found 2 warning(s), 0 error(s).
Script compiled in 12ms, 129448 bytes
Initialized 24.0M cache
RTS file "DUKE.RTS" was not found
Initializing OSD...
0 joystick(s) found
Executing "settings.cfg"
Setting video mode 1920x1080 (8-bpp fullscreen)
Trying SDL_Renderer "direct3d"
Initializing music...
Initializing sound... 64 voices, 2 channels, 16-bit 44100 Hz
Cache time: 39ms
E3L1: RAW MEAT
Cache time: 22ms
E3L6: RABID TRANSIT
ERROR: BUFFER TOO BIG TO FIT IN CACHE!

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