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5th Anniversary of Duke Nukem Forever

User is offline   Mr. Tibbs 

  • 1,135

#1

On June 10, we passed the 5th anniversary of the worldwide release of DNF. I can't believe it's already been 5 years since the unshippable shipped. In that same amount of time for Duke 3D, we saw a few Duke spin-offs hit store shelves, a sequel announcement, two PC Gamer cover stories, endless plan file updates, and two engine switches.
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User is offline   deuxsonic 

  • 276

#2

A lot more than that.

http://duke.a-13.net/

This list always kills me.

The United States' entire program to put a man on the moon, from Kennedy's challenge to the landing.

the entire Manhattan Project

It took less time to figure out how to put people on the moon and bring them back.

This post has been edited by deuxsonic: 10 June 2016 - 12:06 PM

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User is offline   MusicallyInspired 

  • 2,413

#3

And now Half-Life 3/Ep3 is steadily approaching that same length of development time since being announced...

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
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User is offline   deuxsonic 

  • 276

#4

That's because Gabe blew it up.


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User is offline   HulkNukem 

  • 734

#5

Dammit you beat me to it Tibbs!
To think DNF has been released for 5 years. Thats over 1/3rd of DNF's development time.
Something like Starcraft Ghost or Beyond Good and Evil 2 might have been known for longer, but Half-Life 3 is definitely the 'new DNF'. The difference though is that people at Valve aren't actively saying HL3 is still being worked on, and they've released other games, unlike 3DRealms who simply licensed out Duke.
Me and my brother waited since the 90's to get our hands on DNF, and now the same for Half-Life 3; he doesn't even play games anymore but I know he'd make an exception for Half-Life.
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User is offline   MetHy 

  • 1,427

#6

I love this one

Quote

Things that have taken less time than Duke Nukem Forever's Development:
-The Hoover Dam was built in 5 years (1931-1936), although it took 9 years on top of that (starting in 1922) for the paperwork.
-World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time.
-The Beatles formed, released every single one of their albums and broke up. During this time they also toured the world several times.


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User is offline   Tea Monster 

  • Polymancer
  • 1,821

#7

HL3 is not officially in production, so it can't be vapourware.

This post has been edited by Tea Monster: 11 June 2016 - 01:01 PM

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User is offline   MusicallyInspired 

  • 2,413

#8

We all know it exists in one form or another. Technically Episode 3 is vapourware because it was announced and even had a release date for Christmas 2008. It just never came. No notice, no information, no explanation of delays. It was just quietly put aside.

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
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User is offline   deuxsonic 

  • 276

#9

Shows the effect of the motivation to get something finished.
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User is offline   PsychoGoatee 

  • 432

#10

Time flies! I dig DNF, I think it's practically a miracle that it got released, here's hoping we see another PC Duke FPS sometime in the next decade or so.
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User is offline   Tea Monster 

  • Polymancer
  • 1,821

#11

Or two... :-(
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User is offline   MusicallyInspired 

  • 2,413

#12

It's not a bad thing that it got released. At least for the fact that a lot of people worked very hard for a long time on it and they deserved their work to be released and out there. But it was an ok game at the same time. Not great but not awful. Plus we can all put it behind us now and don't have to perpetually wonder "what if?"

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
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User is offline   moggimus 

  • 14

#13

View PostMusicallyInspired, on 21 July 2016 - 09:44 AM, said:

It's not a bad thing that it got released. At least for the fact that a lot of people worked very hard for a long time on it and they deserved their work to be released and out there. But it was an ok game at the same time. Not great but not awful. Plus we can all put it behind us now and don't have to perpetually wonder "what if?"


What if...
...
...
...

George hadn't been such a terrible producer/director (whatever his title was). It's hilarious to see him criticizing the development of other games now. He LOVES to rail on Star Citizen, and I'm like: Dude, you have no right to comment.

Anyway, I agree that DNF was not The Worst Game Ever™. I've been thinking about replaying it soon. It definitely fell short of what we were looking for though.
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User is offline   HulkNukem 

  • 734

#14

I think George does have a right to comment; afterall, he would know ;)
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User is offline   xMobilemux 

  • 1,004

#15

One thing I'm very glad about the current version of DNF is that even though it's not the Duke gameplay we all wanted, at least it was still a Duke Nukem game identity wise.

In this day & age where games are forgetting themselves and being something they're not like the badass dino killing Tomb Raider turning into a boring gritty survival story and the stupid pissed off God killing God of War turning into a relationship between a bearded guy and a kid(Last of Us Rip off much?).

DNF actually kept it's identity, my favorite part of the whole game is the personality, from the effort that went into the detail & personality of the levels.
Not to mention DNFs levels were very interactive, a big part of DN3D.

I still replay the game every now and then just to admire the Duke persona put into the game, the Duke Burger level being my favorite, not just because I get to fight aliens while being the size of a rat, but everything in the level has the Duke personality all over it, from the cardboard boxes in the stock room to the condiment jars having Duke's face and humor on them.

You can tell how much love and care went into the game despite it not coming out as good.

I saw this review back shortly after the game came out and still agree with it too this day.

Duke Nukem Forever will always be my favorite video game guilty pleasure.

Posted Image
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User is offline   HulkNukem 

  • 734

#16

There's parts that ooze Duke Nukem and parts that are full on Douche Nukem in DNF.
In the second half of the game, he almost becomes a mute also (besides one liners from killing an alien) which is odd considering that's exactly what happens in Prey, too.

This post has been edited by HulkNukem: 21 July 2016 - 03:19 PM

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User is offline   Kathy 

  • 1,223

#17

I remember Duke showing his personality in DNF in being scolded by cliche president and denied his throne by random dipshit. While Duke Nukem 3d was mostly homage with a right amount of fun and silliness, DNF became self-parody and pop culture reference list.

Windows incompatibility is a feature, not a bug.
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User is offline   deuxsonic 

  • 276

#18

I enjoyed it and still do. :dukehappy:
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User is offline   HiPolyBash 

  • 394

#19

View Postdeuxsonic, on 21 July 2016 - 04:37 PM, said:

I enjoyed it and still do. :dukehappy:

Posted Image
-2

User is offline   stumppy84 

  • 45

#20

I agree with xmobilemux, I liked the game and had fun! I still play it from time to time. Duke burger is by far the best level IMHO, but there are others that I love to load up.
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User is offline   MusicallyInspired 

  • 2,413

#21

I enjoyed the DLC a lot more, actually.

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
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User is online   KaijuTurtle 

  • 63

#22

Can't believe I missed this. A big happy birthday to the big disappointment itself!

Posted Image

You know, when all's said and done, the one thing that still bothers me about DNF is that garbage box art. Makes me very grateful I have this steel case.
Maybe one day I'll get my hands on the 2001 E3 DVD...


This post has been edited by Trikeen: 22 July 2016 - 06:42 PM

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User is offline   Gambini 

  • 1,250

#23

Itīs almost two years for april 2018! oh wait you mean Duke Nukem Forever, the game... heh

My maps

eat my shorts
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User is offline   Master O 

  • 40

#24

View PostHulkNukem, on 10 June 2016 - 02:03 PM, said:

Dammit you beat me to it Tibbs!
To think DNF has been released for 5 years. Thats over 1/3rd of DNF's development time.
Something like Starcraft Ghost or Beyond Good and Evil 2 might have been known for longer, but Half-Life 3 is definitely the 'new DNF'. The difference though is that people at Valve aren't actively saying HL3 is still being worked on, and they've released other games, unlike 3DRealms who simply licensed out Duke.
Me and my brother waited since the 90's to get our hands on DNF, and now the same for Half-Life 3; he doesn't even play games anymore but I know he'd make an exception for Half-Life.


Quite honestly, I don't know why anyone still holds out hope for Half-Life 3. Valve has been trolling its fans for over a decade now. If Valve were going to release it, they'd have done so already.

Gabe Newell is richer than God. Why would he risk his vast fortune for a game that will have so much hype it will never be able to live up to?

This post has been edited by Master O: 24 July 2016 - 08:43 AM

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User is offline   Kathy 

  • 1,223

#25

How Valve trolled its fans? After several years they have been pretty moot about HL3 with everyone else making jokes about HL3. People troll themselves.

Windows incompatibility is a feature, not a bug.
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User is offline   PsychoGoatee 

  • 432

#26

View PostKathy, on 23 July 2016 - 02:08 PM, said:

How Valve trolled its fans? After several years they have been pretty moot about HL3 with everyone else making jokes about HL3. People troll themselves.




Granted I still have hopes for a new Half-Life game coming into existence someday. Valve is raking in easy money with Steam, but I could see them wanting to put out at least one more legit single-player epic.

This post has been edited by PsychoGoatee: 23 July 2016 - 06:54 PM

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User is offline   MusicallyInspired 

  • 2,413

#27

That was the funniest one. Gabe gets a pass for that one.

Roland SC-55 Music Packs
Duke3D, Doom, Descent, Hocus Pocus, and more...
Legacy of Grabbag Metal Medley
01010100 01110010 01110101 01110011 01110100 00100000 01010100 01001000 00110001
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User is offline   Lucario 

  • 10

#28

I like how this turned from DNF's anniversary to Half Life 3 haha

Hasn't Valve just said "screw it" and went with the "it's easier to sell other peoples games than make our own" tactic? lol
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User is offline   Lunick 

  • Snazzy Ex Tazzy
  • 4,506

#29

View PostLucario, on 25 July 2016 - 03:41 PM, said:

Hasn't Valve just said "screw it" and went with the "it's easier to sell other peoples games than make our own" tactic? lol

CS:GO and DOTA 2 are both developed by Valve and both bring in insanes amount of money. The current prize pool for The International 2016 for DOTA 2 is sitting on just over 18 million dollars. Why wouldn't you keep working on that?

LeoTCK - EDIT: Jimmy, Blow it out your ass!
http://duke3dmaps.tumblr.com/
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User is offline   deuxsonic 

  • 276

#30

Topics are a starting point. The natural flow of discussion tends to have bends where something else is brought up that ties in somehow that sends the discussion in a different direction.
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