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Arkane's Prey Reboot to be Announced on June 12th "Crytek-powered System Shock Reboot Developed by Arkane Austin"
#151 Posted 30 September 2016 - 03:57 PM
#152 Posted 30 September 2016 - 04:46 PM
Although it may just be that Arkane simply doesn't have any experience with the Id tech 4 engine, especially the heavily modified one that HH would have been using, and that the content would have been fairly outdated from a graphical perspective by the time they were able to do anything with it.
#154 Posted 10 October 2016 - 05:21 PM
#155 Posted 10 October 2016 - 05:34 PM
EDIT: By "PC" I meant "politically correct" not "personal computer". My bad for not clarifying that.
This post has been edited by MusicallyInspired: 08 April 2017 - 08:27 PM
#156 Posted 11 October 2016 - 05:44 AM
MusicallyInspired, on 10 October 2016 - 05:34 PM, said:
Still don't care this version whatever they do or it's GOTY or not.
#157 Posted 12 October 2016 - 05:13 PM
By PC people I meant "politically correct" not "personal computer."
This post has been edited by MusicallyInspired: 12 October 2016 - 05:13 PM
#159 Posted 01 December 2016 - 07:14 PM
There will be a new gameplay video posted tonight on their website
This post has been edited by HulkNukem: 01 December 2016 - 07:15 PM
#160 Posted 01 December 2016 - 07:23 PM
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#161 Posted 01 December 2016 - 07:41 PM
This post has been edited by HulkNukem: 01 December 2016 - 07:57 PM
#162 Posted 01 December 2016 - 08:01 PM
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#163 Posted 25 January 2017 - 10:06 AM
Real excited for it, and super surprised it isn't coming out November; that might mean Zenimax/Bethesda are announcing something at E3 to release this November instead?
#164 Posted 25 January 2017 - 11:52 AM
#165 Posted 25 January 2017 - 12:35 PM
Bioshock being one of my favorite games and Dishonored being one I thoroughly enjoyed, this is just right up my alley and is hitting all the right notes.
I'm not expecting it to blow the face off the gaming industry or make up for Prey 2; I am expecting to have a pleasant experience through a competently made game though.
This post has been edited by HulkNukem: 25 January 2017 - 12:37 PM
#166 Posted 25 January 2017 - 12:41 PM
Shodan is not a villain which can be replicated easily, and despite their powers, the aliens in Prey look kind of bland (no striking Big Daddies but plenty of those blobs from the cancelled XCOM shooter).
Since mimics can be destroyed with a single swing of the wrench or a pistol shot, what is their appeal beyond a quick jump scare? They look like tiny, annoying enemies who have Corvo's possession ability for inanimate objects.
I don't think Arkane will suddenly discover how to tell a great story. They can create exceptional worlds but they simply fail to implement compelling narratives or characters. Regardless, System Shock 2 was an amazing game for more than just level design and Shodan. The desperate hunt for resources made enemies feel more threatening and added a valuable risk reward dynamic. They attempted this with Bioshock but that lack of resources only lasted for the first level. Afterwards, you had more resources than you knew what to do with.
#167 Posted 25 January 2017 - 01:03 PM
#168 Posted 25 January 2017 - 01:29 PM
From the sounds of it it's more open than Bioshock or Dishonored as well; I'm hoping everything comes together nicely and is pretty open-ended. I'll be disappointed if it ends up being linear or every playthrough devolves into having the exact same items and powers (kinda like how electrobolt, incinerate, and telekinesis in Bioshock 1 were pretty much all the plasmids you needed to beat the game and access all the hidden areas)
Mr. Tibbs, on 25 January 2017 - 12:41 PM, said:
FWIW, Chris Avellone is helping write the story.
This post has been edited by HulkNukem: 25 January 2017 - 08:57 PM
#169 Posted 26 January 2017 - 06:08 AM
Morgans in game model doesnt look too great, kind of a shame, hes kinda handsome in all the pre rendered stuff
https://youtu.be/yZf6khoZQsc
This post has been edited by Captain Kupo: 26 January 2017 - 09:28 AM
#171 Posted 26 January 2017 - 07:51 PM
HulkNukem, on 25 January 2017 - 01:29 PM, said:
According to Game Informer, Chris Avellone's main role on Prey was basically just consulting, with a little bit of story work and some side quest contributions:
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#172 Posted 27 January 2017 - 02:59 AM
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#173 Posted 28 January 2017 - 08:07 AM
Mr. Tibbs, on 25 January 2017 - 12:41 PM, said:
It would be foolish to expect great and deep plot in Bethesda/ZeniMax games though (Morrowing was the last their game which had complex writing), hence Avellone is just helping them. In fact, I was surprised at first that they decided to hire him.
I mean, we're talking about AAA studio and it's not a secret who is their target audience, these people don't need complex writing in games, especially in FPS game.
#174 Posted 28 January 2017 - 08:50 AM
#175 Posted 28 January 2017 - 02:30 PM
This post has been edited by Sledgehammer: 28 January 2017 - 02:37 PM
#176 Posted 15 February 2017 - 10:30 AM
I'm not watching any of them because of spoilers, however
#177 Posted 15 February 2017 - 12:14 PM
Edit: I hope these aren't the final video settings.
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According to PC Gamer, it suffered from technical issues on their own demo stations. Certainly doesn't bode well for the initial release. I'm expecting a rough launch like Dark Messiah, Dishonored 2, and Arx Fatalis (secret best Arkane game).
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Prey is being developed on PCs and Arkane Studios is intent on releasing a fully-featured PC version, but in my hour of playtime it didn’t run like a dream. The framerate wasn’t consistent at all, objects clipped through walls regularly, I saw object and texture pop-in when opening doors on occasion—it wasn’t unplayable, just surprisingly rough and not up to the standards I’d expect from a retail release, yet. Keep in mind that this was an early build and that I couldn’t pinpoint the specs of the PC it was running on. There are still a few months to go, but skepticism is warranted after Dishonored 2’s shaky launch.
Colantonio knows the pressure is on. “The Dishonored 2 release came as a surprise to us. PC is difficult because there are so many configurations out there, and a new driver just came out, so it’s just a difficult thing. And we did underestimate a little bit, so this time we’re really aware of it,” he says. “That doesn’t mean we can guarantee there won’t be any problems, but we’ll do our best so that it’s pretty smooth.”
This post has been edited by Mr. Tibbs: 16 February 2017 - 01:17 AM