Duke games re-release on Duke's birthday (1st June)?
#1 Posted 21 May 2016 - 03:07 PM
And will there be changes?
I expect, for example, the addition of Gearbox-logos.
Greetings
Funduke
#2 Posted 21 May 2016 - 03:16 PM
This post has been edited by Demon Duke: 21 May 2016 - 03:55 PM
#3 Posted 21 May 2016 - 04:16 PM
This post has been edited by HiPolyBash: 21 May 2016 - 04:21 PM
#4 Posted 21 May 2016 - 04:18 PM
#5 Posted 21 May 2016 - 04:18 PM
#6 Posted 21 May 2016 - 04:23 PM
Lunick, on 21 May 2016 - 04:18 PM, said:
I can visualize the commercials already...
'This summer...it's time to take it up the ass...Gearbox Software presents: Duke Nukem Critical Mass featuring special guest Randolf Pitchfork as Duke Nukem.'
This post has been edited by HiPolyBash: 21 May 2016 - 04:23 PM
#8 Posted 21 May 2016 - 04:46 PM
#9 Posted 21 May 2016 - 05:07 PM
Lunick, on 21 May 2016 - 04:29 PM, said:
I'm stunned that Critical Mass on Nintendo DS actually looks worse than Time To Kill. It'd be interesting if the PSP version leaked one day as it actually looked alright...comparatively...
#10 Posted 22 May 2016 - 07:02 PM
funduke, on 21 May 2016 - 03:07 PM, said:
I only just realised but, where did you get June 1st from? The first Duke Nukem game came out on the 1st of July apparently
#11 Posted 22 May 2016 - 10:32 PM
Lunick, on 22 May 2016 - 07:02 PM, said:
Uh!
You are right! I confused the month with that of the release of DNF. Shame on me! Thank you for the correction. If they restart the duke-game-sales on his birthday, i'll have to wait another long month, to see the way how they do it. It just seems to be interesting to me, if the way how Gearbox publish them, might make them worthy to rebuy them.
Greetings
Funduke
#12 Posted 23 May 2016 - 05:17 AM
xMobilemux, on 23 May 2016 - 03:43 AM, said:
I really doubt they will lock out modding, you will probably be able to build maps and modify the con files. That being said, based on what I have heard thus far, I doubt they will release the source code for the re-release.
xMobilemux, on 23 May 2016 - 04:56 AM, said:
I highly doubt they won't include the dos version of the game. The question is will they release the original Duke3D.grp file, or will it be modified in some way. I suspect at the very least they will remove the 3dr logo.
All of this is speculation, but the real question is, even if they allowed modding, would you choose to make your mods with the re-release version or with eduke32?
This post has been edited by icecoldduke: 23 May 2016 - 05:20 AM
#13 Posted 23 May 2016 - 05:33 AM
#14 Posted 23 May 2016 - 05:38 AM
What I saw on the home page said:
What was actually said, on 21 May 2016 - 03:07 PM, said:
This post has been edited by Inspector Lagomorf: 23 May 2016 - 05:38 AM
#15 Posted 23 May 2016 - 05:46 AM
When Duke3d was originally released, it used the classic 3D Realms logo in the intro screens that everyone is familiar with:
But then with the Atomic Edition, they replaced it with a version of the logo that would never be seen anywhere else again:
I'm curious why they did this when even the Atomic Edition box used their normal logo.
This post has been edited by deuxsonic: 23 May 2016 - 05:52 AM
#16 Posted 23 May 2016 - 05:56 AM
Perhaps the original logo wasn't XTREME!!!! enough? The Atomic logo reminds me of the Quake 2 logo.
This post has been edited by Inspector Lagomorf: 23 May 2016 - 06:01 AM
#17 Posted 23 May 2016 - 05:57 AM
deuxsonic, on 23 May 2016 - 05:46 AM, said:
I'm curious about this as well, I always preferred the original logo.
#18 Posted 23 May 2016 - 06:05 AM
Inspector Lagomorf, on 23 May 2016 - 05:56 AM, said:
Perhaps the original logo wasn't XTREME!!!! enough? The Atomic logo reminds me of the Quake 2 logo.
The id logo really has been the same going all the way back to the first Quake. Wolfenstein 3D and earlier used the only version of their logo to not really have the same basic shape. With DOOM onward, it has always been a stylized overlapped lowercase id, originally in blue and yellow and then starting with Quake, with an etched-in-stone look that persists to this day (the stone is gone but the rough appearance from the stone in silhouette is still there.)
As for extreme, Shadow Warrior, a year later, used the classic 3D Realms logo.
Commander Keen era:
Up through Wolfenstein 3D:
DOOM era:
Quake onward:
This post has been edited by deuxsonic: 23 May 2016 - 06:20 AM
#19 Posted 23 May 2016 - 08:25 AM
deuxsonic, on 23 May 2016 - 05:46 AM, said:
When Duke3d was originally released, it used the classic 3D Realms logo in the intro screens that everyone is familiar with:
But then with the Atomic Edition, they replaced it with a version of the logo that would never be seen anywhere else again:
I'm curious why they did this when even the Atomic Edition box used their normal logo.
Wasn't it in Shadow Warrior too? I was sure it was. Guess I was wrong.
This post has been edited by MusicallyInspired: 23 May 2016 - 08:31 AM
#21 Posted 23 May 2016 - 03:17 PM
Shadow Warrior actually used a variation on what the original Duke3d release used, with a darker, rougher 'worn' appearance and the subtitle was dropped:
This post has been edited by deuxsonic: 23 May 2016 - 03:22 PM
#22 Posted 24 May 2016 - 01:48 PM
I think they are cunts doing this. This was the only way to enjoy multiplayer coop with friends, now if someone doesn't own the game and want's to join, they can't play with us because they can't buy it, this is ridiculous. Maybe by 2075 we will have functional coop in eduke32, but even then, it is not as easy as doing it on Steam where everyone hangs around.
I wonder if 3D realms will ever get back the rights of Duke Nukem 3D and release a proper new Duke game, or maybe release an official new episode for Duke Nukem 3D for nostalgia's sake, im sure it would be a hit.
This post has been edited by pacman: 24 May 2016 - 01:52 PM
#23 Posted 24 May 2016 - 02:08 PM
No, I do not believe 3DR will ever see Duke Nukem again. They've screwed up too many times. That chapter is permanently closed.
#24 Posted 24 May 2016 - 02:21 PM
MusicallyInspired, on 24 May 2016 - 02:08 PM, said:
+100
#25 Posted 24 May 2016 - 04:09 PM
Speaking of which, what did happen to George? I know he's not part of new 3DR, but I've never read anything that talked about exactly what happened.
This post has been edited by deuxsonic: 24 May 2016 - 04:21 PM
#26 Posted 24 May 2016 - 04:35 PM
#27 Posted 24 May 2016 - 05:35 PM
deuxsonic, on 24 May 2016 - 04:09 PM, said:
That will still be one of the most hotly debated and contested subjects in Duke fandom for many years to come.
... But yeah, it was basically him who blew it.
#28 Posted 25 May 2016 - 12:01 AM
MusicallyInspired, on 24 May 2016 - 04:35 PM, said:
Inspector Lagomorf, on 24 May 2016 - 05:35 PM, said:
... But yeah, it was basically him who blew it.
The mistakes by the new 3D Realms pale in comparison to burning untold millions remaking a game 600 times until you literally have emptied the ocean. Okay so they had a mock-up using Quake while they waited for Quake II code. They get the Quake II code and build some stuff and then decide to license another engine. Everything is scrapped as they switch to the Unreal engine. Then you look at the screenshots and videos over the years and you'd swear you were looking at completely different games. You look at the 2002-2005 stuff and it has almost a DOOM 3 quality to it, like someone saw DOOM 3 and said "I want that." Development of it was badly managed, and from the sound of it, a lot of the problem was either not having a plan to stick to or deviating from it and just adding things in. Everyone's heard the joke about not letting George see X because he'll want those features in the game. I suspect that the only reason DNF ever eventually got to where it did was because the money was starting to dwindle and he may have been thinking "okay maybe we should try to finish it this time."
#29 Posted 25 May 2016 - 12:28 AM
#30 Posted 25 May 2016 - 01:19 AM
I should add that the plan should be something realistic with a clear endpoint so you know when you're there.
This post has been edited by deuxsonic: 25 May 2016 - 01:29 AM