Hello
When I'm playing a map it happens the game often crashes and closes after 2 min playing... often at the same place in the level.
After having checked the eduke32.log here is what I get interesting at the very end :
ERROR: CACHE SPACE ALL LOCKED UP!
Switching keyboard layout from 00000409 to 0000080C
Could you tell me what the error means ?
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Game crashes with a map
#1 Posted 14 May 2016 - 09:04 AM
#3 Posted 14 May 2016 - 01:51 PM
#4 Posted 15 May 2016 - 11:23 PM
]A new version of a map I'm working atm crashes everytime on the same spot, this doesn't happen two iterations before, but fuck I've changed a lot of things that I don't even remember (enemy placement, secrets, items, etc...) or don't want to do again (shading,etc.), is there a way to get the map to work again?
Here's the log file. It seems I'm taking a break from mapping for now...
It crashes with latest and other synthesis
Here's the log file. It seems I'm taking a break from mapping for now...
Spoiler
It crashes with latest and other synthesis
Attached File(s)
-
eduke32.crash.log (5.53K)
Number of downloads: 131
This post has been edited by Mike Norvak: 15 May 2016 - 11:25 PM
#5 Posted 16 May 2016 - 01:47 AM
The admins have access to the wgr2 svn, so there is no reason why TerminX etc could not download everything they need and replicate the crash (in before please supply all the files).
What you could do, Mike, is include a version of the map in svn where the player start is near the crash point, so that if someone loaded it up it would crash right away.
What you could do, Mike, is include a version of the map in svn where the player start is near the crash point, so that if someone loaded it up it would crash right away.
#6 Posted 16 May 2016 - 05:28 AM
Trooper Dan, on 16 May 2016 - 01:47 AM, said:
The admins have access to the wgr2 svn, so there is no reason why TerminX etc could not download everything they need and replicate the crash (in before please supply all the files).
What you could do, Mike, is include a version of the map in svn where the player start is near the crash point, so that if someone loaded it up it would crash right away.
What you could do, Mike, is include a version of the map in svn where the player start is near the crash point, so that if someone loaded it up it would crash right away.
Do this and I will look at the map too.
Better still upload the last three versions you have so we can see what recent changes may have caused something to trigger the crash.
#7 Posted 25 May 2016 - 12:36 PM
I used a backup iteration saved to the cloud so I didn't need to do a lot of work. I can still post the map in the secret thread later though. Thanks.
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