A mod can fail in concept or in execution. Conceptual failure happens in two ways: either the concept is so unclear that at some point you realize you don't know what you are doing, or the concept is so flawed that you realize it was just a bad idea. There's lots of ways that can happen, but if you are competent then you will either fix the conceptual problem or abandon the flawed project before it wastes much of your time. My interest today is in failure of execution. In particular, the failure to finish. This is where the vast majority of promising mods fail.
Projects that are conceptually sound fail to get finished because their creators either don't have the necessary resources, or they mismanage their resources. When I say "resource" I mean it in the broadest sense, which makes what I just said quite trivial. What's not trivial is that creators often don't realize that their own motivation to work on the project is a resource. Many creators also don't know how to manage that resource.
Competent creators know a thing or two about managing projects. A typical creator knows, for example, that if he/she doesn't have the skills necessary to complete the project him/herself, then he/she had better have someone reliable on the team who does have those skills (it's also important to have a backup plan in that case, since "reliable" people sometimes aren't!). But that same creator often makes the mistake of assuming that his/her own motivation to work on the project is an unlimited resource. It isn't. And unless you understand what motivates you and how to maintain motivation, you will most likely fail.
Here's a few facts about my own motivation when working on modding projects:
- I am more motivated when the project I am working on is fun for ME to play.
- I gain motivation when I can enjoy positive results at the end of each individual session of working on the project.
- I gain motivation when I am able to create something new, rather than duplicating something that already exists (either my own work or someone else's).
- I lose motivation when I have to do something tedious and repetitive without seeing a big positive result.
- I lose motivation when I have to expend effort on maintaining or fixing something that I thought I was finished with.
- I lose motivation when I expend effort to try to get other people to do things.
What are some things that make you gain or lose motivation?
Modding doesn't pay, so if you aren't motivated to do it, you won't. If your to-do list on your project includes a lot of stuff that make you lose motivation, but not a lot of stuff to gain it back, then you will most likely lose steam and quit. If this is a problem, then consider changing your project or your project priorities so that your motivation stays high. Otherwise, you won't get it done.