So I pick up used armor, and it sets my armor to 100. If I then go and find more used armor, I can go beyond 100 to like 160-something. I'm not using any modified CON files. Anyone else able to reproduce this on the lastest build?
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Armor Pickups "Is anyone else noticing anything odd about armor pickups?"
#1 Posted 08 May 2016 - 09:31 PM
#2 Posted 09 May 2016 - 12:50 AM
deuxsonic, on 08 May 2016 - 09:31 PM, said:
So I pick up used armor, and it sets my armor to 100. If I then go and find more used armor, I can go beyond 100 to like 160-something. I'm not using any modified CON files. Anyone else able to reproduce this on the lastest build?
Yeah I noticed that bug while coding Duke Forces and didn't bother reporting it. The addinventory command has been broken since some time in April and will always add the max shield amount (or beyond), regardless of what number you give it. I had to set the player's shield struct member directly to bypass that problem.
#3 Posted 09 May 2016 - 01:29 AM
Sometimes when using Polymer, certain ceilings and floors are invisible and you can see the sky through them.
#4 Posted 09 May 2016 - 01:40 AM
deuxsonic, on 09 May 2016 - 01:29 AM, said:
Sometimes when using Polymer, certain ceilings and floors are invisible and you can see the sky through them.
Let's stay on topic. That Polymer bug has been known since...well since whenever Polymer first existed.
#5 Posted 13 May 2016 - 09:17 AM
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This post has been edited by FistMarine: 11 December 2016 - 06:03 AM
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