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Armor Pickups  "Is anyone else noticing anything odd about armor pickups?"

User is offline   deuxsonic 

  • 276

#1

So I pick up used armor, and it sets my armor to 100. If I then go and find more used armor, I can go beyond 100 to like 160-something. I'm not using any modified CON files. Anyone else able to reproduce this on the lastest build?
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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,594

#2

View Postdeuxsonic, on 08 May 2016 - 09:31 PM, said:

So I pick up used armor, and it sets my armor to 100. If I then go and find more used armor, I can go beyond 100 to like 160-something. I'm not using any modified CON files. Anyone else able to reproduce this on the lastest build?


Yeah I noticed that bug while coding Duke Forces and didn't bother reporting it. The addinventory command has been broken since some time in April and will always add the max shield amount (or beyond), regardless of what number you give it. I had to set the player's shield struct member directly to bypass that problem.
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User is offline   deuxsonic 

  • 276

#3

Sometimes when using Polymer, certain ceilings and floors are invisible and you can see the sky through them.
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User is offline   Trooper Dan 

  • Duke Plus Developer
  • 3,594

#4

View Postdeuxsonic, on 09 May 2016 - 01:29 AM, said:

Sometimes when using Polymer, certain ceilings and floors are invisible and you can see the sky through them.


Let's stay on topic. That Polymer bug has been known since...well since whenever Polymer first existed.
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User is offline   RunningDuke 

  • 266

#5

edit

This post has been edited by FistMarine: 11 December 2016 - 06:03 AM

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User is offline   deuxsonic 

  • 276

#6

Yes, I've never had so much armor. :lol:
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User is offline   Spiker 

  • 257

#7

Power armor is for pussies.

Looks like those alien bastards drank all my beer.
2

User is offline   Hendricks266 

  • Sperge Overlord
  • 6,319

  #8

This problem was fixed in r5722.
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